基于游戏化的儿童网络安全教育:研究计划与视角

Farzana Quayyum
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引用次数: 2

摘要

随着技术的进步和新工具、游戏、应用程序和社交媒体网站的发展,每天都很难跟上与这些工具、应用程序或网站相关的威胁和漏洞,尤其是对儿童而言。这项研究的目的是调查和进一步开发新的知识和工具,将有助于和有效地教孩子们关于网络安全的各种游戏化的行动,在一个有趣的,引人入胜的和激励的方式。这项研究的方法将是定性和定量的,使用访谈、问卷调查、焦点小组和观察。首先,该项目将定义儿童网络安全意识教育的理论和现有实践。在下一阶段,本研究将设计和实施基于学习活动的干预措施,如研讨会和协作任务;然后对建议的干预措施进行实证检验和评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cyber security education for children through gamification: research plan and perspectives
With the advancement of technology and the development of new tools, games, applications and social media sites, it is getting difficult every day to keep up with threats and vulnerabilities associated with these tools, apps or websites, especially for children. The goal of this research is to investigate and further develop new knowledge and tools that will be helpful and effective to teach the children about cyber security by performing various gamified actions in a playful, engaging and motivating manner. The methodology of this research would be both qualitative and quantitative, using interviews, questionnaires, focus group and observations. Initially, this project will define the theoretical and existing practices of cyber security awareness education for children. In the next phase, this research will design and implement interventions based on learning activities like workshops and collaborative tasks; followed by empirical test and evaluation of the proposed interventions.
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