渲染3D形状的空中触觉算法

Jonatan Martínez, Adam Harwood, Hannah Limerick, Rory Clark, Orestis Georgiou
{"title":"渲染3D形状的空中触觉算法","authors":"Jonatan Martínez, Adam Harwood, Hannah Limerick, Rory Clark, Orestis Georgiou","doi":"10.1109/HAVE.2019.8921211","DOIUrl":null,"url":null,"abstract":"Mid-air haptic technology works by focusing ultrasonic radiation pressures onto the user’s bare hands, thereby delivering a localized vibrotactile effect. Advanced spatial and temporal modulation of the focused pressures expands the haptic capabilities of this technology and can enable the rendering of volumetric shapes. To that end, we explore ten different algorithms for the haptic rendering of virtual 3D objects and describe their respective implementations, weight their pros and cons, and discuss their applicability in different settings and paradigms. The two best performing algorithms are then user-tested to assess their applicability. We conclude that salient features, and especially object corners, should be emphasized by the mid-air haptic rendering algorithms when shape information is important and provide easy to follow guidelines. We also note that the visual representations of haptified objects can pre-condition our haptic expectations. We thus propose alternative graphic representations in order to mitigate such discordance.","PeriodicalId":446032,"journal":{"name":"2019 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"Mid-Air Haptic Algorithms for Rendering 3D Shapes\",\"authors\":\"Jonatan Martínez, Adam Harwood, Hannah Limerick, Rory Clark, Orestis Georgiou\",\"doi\":\"10.1109/HAVE.2019.8921211\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mid-air haptic technology works by focusing ultrasonic radiation pressures onto the user’s bare hands, thereby delivering a localized vibrotactile effect. Advanced spatial and temporal modulation of the focused pressures expands the haptic capabilities of this technology and can enable the rendering of volumetric shapes. To that end, we explore ten different algorithms for the haptic rendering of virtual 3D objects and describe their respective implementations, weight their pros and cons, and discuss their applicability in different settings and paradigms. The two best performing algorithms are then user-tested to assess their applicability. We conclude that salient features, and especially object corners, should be emphasized by the mid-air haptic rendering algorithms when shape information is important and provide easy to follow guidelines. We also note that the visual representations of haptified objects can pre-condition our haptic expectations. We thus propose alternative graphic representations in order to mitigate such discordance.\",\"PeriodicalId\":446032,\"journal\":{\"name\":\"2019 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HAVE.2019.8921211\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAVE.2019.8921211","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13

摘要

空中触觉技术的工作原理是将超声波辐射压力集中在用户的徒手上,从而提供局部振动触觉效果。集中压力的先进空间和时间调制扩展了该技术的触觉能力,并可以渲染体积形状。为此,我们探讨了虚拟3D对象触觉渲染的十种不同算法,并描述了它们各自的实现,权衡了它们的优缺点,并讨论了它们在不同设置和范式中的适用性。然后对两个性能最好的算法进行用户测试,以评估它们的适用性。我们得出结论,当形状信息很重要并提供易于遵循的指导方针时,应强调空中触觉渲染算法的显著特征,特别是物体角。我们还注意到,触觉对象的视觉表征可以预先调节我们的触觉期望。因此,我们提出替代图形表示,以减轻这种不一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mid-Air Haptic Algorithms for Rendering 3D Shapes
Mid-air haptic technology works by focusing ultrasonic radiation pressures onto the user’s bare hands, thereby delivering a localized vibrotactile effect. Advanced spatial and temporal modulation of the focused pressures expands the haptic capabilities of this technology and can enable the rendering of volumetric shapes. To that end, we explore ten different algorithms for the haptic rendering of virtual 3D objects and describe their respective implementations, weight their pros and cons, and discuss their applicability in different settings and paradigms. The two best performing algorithms are then user-tested to assess their applicability. We conclude that salient features, and especially object corners, should be emphasized by the mid-air haptic rendering algorithms when shape information is important and provide easy to follow guidelines. We also note that the visual representations of haptified objects can pre-condition our haptic expectations. We thus propose alternative graphic representations in order to mitigate such discordance.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信