协同虚拟环境中运动角色的曲线碰撞检测方法

C. Sudama, Z. Sakr
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引用次数: 0

摘要

为了保证虚拟角色在协作虚拟环境(CVE)中的无碰撞运动,必须提供一个碰撞管理方案,以防止虚拟角色侵入由障碍物和其他虚拟角色组成的LocalSpace。此外,该方案必须为无碰撞的线性运动和曲线运动提供工具。本文试图将Avatar的水平碰撞检测的线性概念扩展到包含曲线运动的Avatar。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Curvilinear Collision Detection Scheme for Avatars in Motion in a Collaborative Virtual Environment
To assure collision-free movement of an avatar in a collaborative virtual environment (CVE), a collision management scheme must be present to prevent avatars from trespassing on the LocalSpace of obstacles and other avatars. Furthermore, this scheme must provide tools for collision-free linear, as well as, curvilinear motion. This paper seeks to extend the linear concept of horizontal collision detection for Avatar with Avatar to include curvilinear motion.
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