Palma Diego, F. Piero, Miraval Jean, Rodríguez Aarón, Espinoza Daniel, Díaz León José
{"title":"正在进行的工作:SCRATCHTON","authors":"Palma Diego, F. Piero, Miraval Jean, Rodríguez Aarón, Espinoza Daniel, Díaz León José","doi":"10.1109/EDUNINE.2019.8875834","DOIUrl":null,"url":null,"abstract":"There are problems in Peruvian education such as lack of state support, absence of trained teachers, and lack of technological resources. These are factors that limit the teaching of computing in the education of children. As a solution to this problem, the project called “SCRATCHTON” is created, which looks forward to bringing technology to children in an efficiently and easy way. This consists in a programming contest where kids develop a game based on a given theme, where participants need to complete the challenge with the help of Scratch tools that were previously taught through video tutorials. With this, the goal is to encourage children to have better analytical skills, to awake computational thinking, and to increase interest in programming through incentives and recognition.","PeriodicalId":211092,"journal":{"name":"2019 IEEE World Conference on Engineering Education (EDUNINE)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Work in progress: SCRATCHTON\",\"authors\":\"Palma Diego, F. Piero, Miraval Jean, Rodríguez Aarón, Espinoza Daniel, Díaz León José\",\"doi\":\"10.1109/EDUNINE.2019.8875834\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"There are problems in Peruvian education such as lack of state support, absence of trained teachers, and lack of technological resources. These are factors that limit the teaching of computing in the education of children. As a solution to this problem, the project called “SCRATCHTON” is created, which looks forward to bringing technology to children in an efficiently and easy way. This consists in a programming contest where kids develop a game based on a given theme, where participants need to complete the challenge with the help of Scratch tools that were previously taught through video tutorials. With this, the goal is to encourage children to have better analytical skills, to awake computational thinking, and to increase interest in programming through incentives and recognition.\",\"PeriodicalId\":211092,\"journal\":{\"name\":\"2019 IEEE World Conference on Engineering Education (EDUNINE)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE World Conference on Engineering Education (EDUNINE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/EDUNINE.2019.8875834\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE World Conference on Engineering Education (EDUNINE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EDUNINE.2019.8875834","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
There are problems in Peruvian education such as lack of state support, absence of trained teachers, and lack of technological resources. These are factors that limit the teaching of computing in the education of children. As a solution to this problem, the project called “SCRATCHTON” is created, which looks forward to bringing technology to children in an efficiently and easy way. This consists in a programming contest where kids develop a game based on a given theme, where participants need to complete the challenge with the help of Scratch tools that were previously taught through video tutorials. With this, the goal is to encourage children to have better analytical skills, to awake computational thinking, and to increase interest in programming through incentives and recognition.