数字化环境下青少年的社会适应与越轨行为倾向

Anastasia Volchenkova
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引用次数: 0

摘要

本文分析了数字化往往导致的偏差行为,以及影响现代青少年社会适应的因素。分析了国内外心理学关于数字化背景下青少年社会适应的观点。这项研究涉及1093名青少年玩不同类型的电脑游戏,这些游戏主要在玩家数量、游戏设计特点、任务和用户面前的动作方面存在差异。采用以下方法:快速问卷«耐受性指数»(G. Soldatova et al.);风险准备诊断方法(A. Schubert);成功动机与失败动机诊断方法论(A. Rean);感觉-生活取向方法论(D. Leontiev);诊断成功和避免失败的人格动机的方法论(T.埃勒斯);《学校环境心理安全》调查问卷(I. Baeva);情境焦虑和个人焦虑的主观评估方法(C. Spielberger);学生社会能力诊断技术(A. Prikhozhan);托木斯克刚性问卷(G. Zalewski);倾向于越轨行为的诊断技术(A. Orel)。探讨了网络环境因素对青少年心理特征的影响。分析了青少年对MMO、MOBA等电脑游戏类型的偏好与心理特征的相关性。揭示了不同游戏类型青少年社会适应参数和越轨行为倾向的差异。喜欢MOBA电脑游戏的青少年具有高水平的动机、风险准备和普遍的刚性。与喜欢MMO游戏类型的青少年相比,这一群体对情绪反应的自主控制能力明显较低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Specifics of social adaptation and predisposition to deviant behavior among adolescents in a digitized environment
The article analyses deviant behavior, which is often a consequence of digitalization, as well as a factor impairing the social adaptation of modern adolescents. An analysis of ideas about adolescents’ social adaptation in the context of digitalization in domestic and foreign psychology is given. The research involved 1093 adolescents playing computer games of different genres, which mainly differ in the number of players, as well as in the features of a game design, tasks and actions that are set before a user. The following methods were used: express questionnaire «Tolerance Index» (G. Soldatova et al.); methodology of risk readiness diagnosis (A. Schubert); methodology of success motivation and failure motivation diagnosis (A. Rean); methodology of sense-life orientations (D. Leontiev); methodology for diagnosing personality motivation to success and to avoid failures (T. Ehlers); «Psychological Safety of the School Environment» questionnaire (I. Baeva); method of subjective assessment of situational and personal anxiety (C. Spielberger); diagnostic technique for social competence of students (A. Prikhozhan); Tomsk rigidity questionnaire (G. Zalewski); diagnostic technique for inclination to deviant behavior (A. Orel). The influence of factors of the Internet environment on the psychological characteristics of adolescents is discussed. The correlations of psychological features of adolescents who prefer such genres of computer games as MMO, MOBA are analyzed. Differences between the parameters of social adaptation and predisposition to deviant behavior in adolescents who prefer different computer game genres were revealed. Adolescents preferring MOBA computer games were characterized by high levels of motivation, readiness for risk and general rigidity. Voluntary control of emotional reactions was significantly lower in this group as opposed to the group of adolescents preferring the MMO genre.
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