{"title":"虚拟和增强现实技术在培训建筑和土木工程专家","authors":"Iu.N. Zgoda, A. Semenov","doi":"10.51130/graphicon-2020-2-4-29","DOIUrl":null,"url":null,"abstract":"This paper discusses the aspects of training architecture and civil engineering specialists using virtual and augmented reality technologies. It also addresses the issues of training specialists in software development for visualization of buildings and structures information models. The paper deals with the selection of optimal hardware and software for the most effective learning process and provides an overview of the most relevant areas of scientific research in this field.","PeriodicalId":344054,"journal":{"name":"Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Virtual and Augmented Reality Technologies in Training Architecture and Civil Engineering Specialists\",\"authors\":\"Iu.N. Zgoda, A. Semenov\",\"doi\":\"10.51130/graphicon-2020-2-4-29\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper discusses the aspects of training architecture and civil engineering specialists using virtual and augmented reality technologies. It also addresses the issues of training specialists in software development for visualization of buildings and structures information models. The paper deals with the selection of optimal hardware and software for the most effective learning process and provides an overview of the most relevant areas of scientific research in this field.\",\"PeriodicalId\":344054,\"journal\":{\"name\":\"Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.51130/graphicon-2020-2-4-29\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.51130/graphicon-2020-2-4-29","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual and Augmented Reality Technologies in Training Architecture and Civil Engineering Specialists
This paper discusses the aspects of training architecture and civil engineering specialists using virtual and augmented reality technologies. It also addresses the issues of training specialists in software development for visualization of buildings and structures information models. The paper deals with the selection of optimal hardware and software for the most effective learning process and provides an overview of the most relevant areas of scientific research in this field.