Vihi Atina, N. Nurchim, Yommy Adhiwira Yudha
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引用次数: 4

摘要

信息和通信技术(ICT)的应用需要改进,以促进教育数字化转型的成功。本活动旨在将增强现实应用作为数字学习媒体应用于幼儿园,特别是在 Kemala Bhayangkari 第 72 号 Wonogiri 幼儿园,提供有关专业的学习材料。该应用的应用阶段包括:(1)问题观察;(2)技术应用;(3)伙伴培训;(4)伙伴协助。增强现实应用的应用成果可以提高教师使用数字媒体和提供数字学习基础设施的能力。信息和传播技术(ICT)的实施需要改进,以鼓励教育领域的数字化转型取得成功。本活动旨在将增强现实应用作为数字学习媒体应用于幼儿园,特别是在 Wonogiri 第 72 幼儿园(TK Kemala Bhayangkari No.实施该应用的阶段包括:(1)观察问题;(2)应用技术;(3)伙伴培训;(4)伙伴协助。实施增强现实应用的结果是,它可以提高教师使用数字媒体的能力,并提供数字学习基础设施。此外,利用数字媒体开展教学活动的过程也变得更加有趣和互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Penerapan Aplikasi Augmented Reality sebagai Media Pembelajaran Digital di Taman Kanak-Kanak
Penerapan Teknologi Informasi dan Komunikasi (TIK) perlu ditingkatkan guna mendorong keberhasilan transformasi digital dalam dunia pendidikan. Kegiatan ini bertujuan menerapkan aplikasi augmented reality sebagai media pembelajaran digital di Taman Kanak-Kanak (TK) khususnya di TK Kemala Bhayangkari No 72 Wonogiri dengan materi belajar tentang profesi. Tahapan dalam menerapkan aplikasi ini meliputi (1) pengamatan masalah, (2) penerapan teknologi, (3) pelatihan mitra dan (4) pendampingan mitra. Hasil penerapan aplikasi augmented reality yakni dapat meningkatkan kompetensi guru dalam menggunakan media digital dan menyediakan sarana prasarana pembelajaran digital. Selain itu, proses kegiatan belajar mengajar dengan memanfaatkan media digital menjadi lebih menarik dan interaktif.The implementation of Information and Communication Technology (ICT) needs to be improved to encourage the success of digital transformation in the world of education. This activity aims to apply the augmented reality application as a digital learning media in kindergarten especially in TK Kemala Bhayangkari No. 72 Wonogiri with learning material about the profession. The stages in implementing this application include (1) observation of the problem, (2) application of technology, (3) partner training, and (4) partner assistance. The results of implementing the augmented reality application are that it can increase teacher competence in using digital media and provide digital learning infrastructure. In addition, the process of teaching and learning activities using digital media is becoming more interesting and interactive.
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