{"title":"海报:震动菜单:对基于道具的3D图形菜单的激活和放置技术","authors":"Sean White, David Feng, Steven K. Feiner","doi":"10.1109/3DUI.2009.4811220","DOIUrl":null,"url":null,"abstract":"Shake menus are a novel method for activating, displaying, and selecting options presented relative to a tangible object or manipulator in a 3D user interface. They provide ready-to-hand interaction, including facile selection and placement of objects. We present the technique, several alternative methods for presenting shake menus (world-referenced, display-referenced, and object-referenced), and an evaluation of menu placement.","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Poster: Shake menus: Towards activation and placement techniques for prop-based 3D graphical menus\",\"authors\":\"Sean White, David Feng, Steven K. Feiner\",\"doi\":\"10.1109/3DUI.2009.4811220\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Shake menus are a novel method for activating, displaying, and selecting options presented relative to a tangible object or manipulator in a 3D user interface. They provide ready-to-hand interaction, including facile selection and placement of objects. We present the technique, several alternative methods for presenting shake menus (world-referenced, display-referenced, and object-referenced), and an evaluation of menu placement.\",\"PeriodicalId\":125705,\"journal\":{\"name\":\"2009 IEEE Symposium on 3D User Interfaces\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-03-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE Symposium on 3D User Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2009.4811220\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Symposium on 3D User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2009.4811220","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Poster: Shake menus: Towards activation and placement techniques for prop-based 3D graphical menus
Shake menus are a novel method for activating, displaying, and selecting options presented relative to a tangible object or manipulator in a 3D user interface. They provide ready-to-hand interaction, including facile selection and placement of objects. We present the technique, several alternative methods for presenting shake menus (world-referenced, display-referenced, and object-referenced), and an evaluation of menu placement.