{"title":"真实表面的光反射:层辐射系数的概率模型","authors":"V. Budak, A. Grimailo","doi":"10.51130/graphicon-2020-2-4-37","DOIUrl":null,"url":null,"abstract":"The article is devoted to the modelling of light reflection from real surfaces. Most of the existing models are often created to solve a certain task and therefore can not be used in other realms. To create a model useful for different purposes, we propose a reflective surface representation as a scattering layer bounded by the diffuse bottom and a randomly rough Fresnel upper boundary. Such an approach allows one to account for light polarization in the scattering layer and slope correlation of the randomly rough boundary which paves the way for the observation of some physical effects that take place in nature (for instance, statistical lens emergence). The first results of the light reflection modelling were taken at such initial parameters as to compare to those obtained in other research. Former occurred to be qualitatively of the same form as the latter. The model needs to undergo further validation in numerous experiments to prove its serviceability for different types of reflective surfaces.","PeriodicalId":344054,"journal":{"name":"Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Light Reflection from Real Surfaces: Probabilistic Model of the Layer Radiance Factor\",\"authors\":\"V. Budak, A. Grimailo\",\"doi\":\"10.51130/graphicon-2020-2-4-37\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article is devoted to the modelling of light reflection from real surfaces. Most of the existing models are often created to solve a certain task and therefore can not be used in other realms. To create a model useful for different purposes, we propose a reflective surface representation as a scattering layer bounded by the diffuse bottom and a randomly rough Fresnel upper boundary. Such an approach allows one to account for light polarization in the scattering layer and slope correlation of the randomly rough boundary which paves the way for the observation of some physical effects that take place in nature (for instance, statistical lens emergence). The first results of the light reflection modelling were taken at such initial parameters as to compare to those obtained in other research. Former occurred to be qualitatively of the same form as the latter. The model needs to undergo further validation in numerous experiments to prove its serviceability for different types of reflective surfaces.\",\"PeriodicalId\":344054,\"journal\":{\"name\":\"Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.51130/graphicon-2020-2-4-37\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.51130/graphicon-2020-2-4-37","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Light Reflection from Real Surfaces: Probabilistic Model of the Layer Radiance Factor
The article is devoted to the modelling of light reflection from real surfaces. Most of the existing models are often created to solve a certain task and therefore can not be used in other realms. To create a model useful for different purposes, we propose a reflective surface representation as a scattering layer bounded by the diffuse bottom and a randomly rough Fresnel upper boundary. Such an approach allows one to account for light polarization in the scattering layer and slope correlation of the randomly rough boundary which paves the way for the observation of some physical effects that take place in nature (for instance, statistical lens emergence). The first results of the light reflection modelling were taken at such initial parameters as to compare to those obtained in other research. Former occurred to be qualitatively of the same form as the latter. The model needs to undergo further validation in numerous experiments to prove its serviceability for different types of reflective surfaces.