基于稀疏RGB-D SLAM和交互感知的物体检测、跟踪和三维建模

Diogo Almeida, E. Cansizoglu, Radu Corcodel
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引用次数: 4

摘要

我们提出了一种交互式感知系统,使自主代理能够有意识地与其环境交互并产生3D对象模型。我们的系统通过交互验证物体假设,同时维护场景中每个刚性运动物体假设的3D SLAM地图。我们依靠基于深度的分割和多组配准方案来将特征分类到各种对象映射中。我们的主要贡献在于采用了一种新的分段分类方案,该方案允许系统处理错误的对象假设,这在由于接触物体或遮挡而导致的混乱环境中很常见。我们从单个地图开始,并基于深度段分类的结果启动进一步的对象地图。对于每个现有的映射,我们选择一个片段进行交互,并执行一个操作原语,目的是干扰它。如果最终的深度片段集至少有一个片段没有遵循其各自地图的主要运动模式,我们将分割地图,从而产生更新的对象假设。我们用Fetch操纵器和各种形状的对象展示了定性结果,这表明了通过重复交互识别和建模多个对象的方法的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Detection, Tracking and 3D Modeling of Objects with Sparse RGB-D SLAM and Interactive Perception
We present an interactive perception system that enables an autonomous agent to deliberately interact with its environment and produce 3D object models. Our system verifies object hypotheses through interaction and simultaneously maintains 3D SLAM maps for each rigidly moving object hypothesis in the scene. We rely on depth-based segmentation and a multigroup registration scheme to classify features into various object maps. Our main contribution lies in the employment of a novel segment classification scheme that allows the system to handle incorrect object hypotheses, common in cluttered environments due to touching objects or occlusion. We start with a single map and initiate further object maps based on the outcome of depth segment classification. For each existing map, we select a segment to interact with and execute a manipulation primitive with the goal of disturbing it. If the resulting set of depth segments has at least one segment that did not follow the dominant motion pattern of its respective map, we split the map, thus yielding updated object hypotheses. We show qualitative results with a Fetch manipulator and objects of various shapes, which showcase the viability of the method for identifying and modelling multiple objects through repeated interactions.
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