通过变形生成3D模型

Kosuke Kaneko, Y. Okada, K. Niijima
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引用次数: 3

摘要

本文提出了一种三维模型生成系统,该系统通过变形的方法在两个已存在的三维模型之间输出中间的三维形状模型。虽然已经有了很多电脑动画软件,但是即使使用这样的电脑动画软件,创建一个三维形状模型也需要很长时间。变形是用于轻松创建3D模型的技术之一。如果我们有两个不同的三维形状模型,可以通过变形在它们之间生成中间的三维形状模型。然而,在多边形模型的变形中存在两个主要问题。那就是顶点不匹配和语义拓扑不匹配。在本文中,作者提出了一种不存在顶点不匹配问题的自动确定语义拓扑匹配的算法。基于该算法的系统对两个多边形模型进行分解,在它们之间生成分解的元素对,然后对分解的元素对进行自动变形生成中间的三维形状模型
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Model Generation by Morphing
This paper proposes a 3D model generation system that outputs intermediate 3D shape models between two already existing 3D models by morphing. Although there have been a lot of computer animation software, it takes a long time to create a 3D shape model even using such computer animation software. Morphing is one of the techniques used to easily create 3D models. If we have two different 3D shape models, it is possible to generate intermediate 3D shape models between them by morphing. However, there are two main problems in the morphing of polygonal models. Those are vertex mismatch and semantic topology mismatch. In this paper, the authors propose an algorithm that is free from the vertex mismatch problem and that automatically determines the semantic topology match. The proposed system based on the algorithm decomposes both two polygonal models, makes decomposed element pairs between them, and then generates intermediate 3D shape models by morphing as for the decomposed element pairs automatically
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