{"title":"游戏作为早期儿童创造力发展的引导和咨询媒介","authors":"I. Lestari, Santoso Santoso, Ashari Mahfud","doi":"10.1145/3516875.3516883","DOIUrl":null,"url":null,"abstract":"The purpose of this study was to see whether each type of game in the media game in counseling guidance had the same effect on the development of creativity in early childhood in Kudus Regency. This study involved number of early childhood education in formal schools such as kindergarten and equivalent. The research subjects consisted of 35 children spread over 3 schools. The subjects were then divided into five groups, and each group was given a different Guidance and Counseling game media. Media games in counseling guidance given to children include 1) finger puppets, 2) numbered balls, 3) Bekel balls, 4) Meronce Pole Bells, and 5) puzzles. The measurement of creativity has previously been adjusted to the characteristics of the research subject by the researcher. The analysis was carried out using the ANOVA test with a significance level of 5% (0.05). as a parametric test requirement, prior to the ANOVA test, the data had passed the normality (0.200>0.05) and homogeneity tests (0.570>0.05). The results showed that, all types of games in counseling guidance did not have a significant difference in increasing children's creativity (Sig. 0.357 > 0.05). That is, all types of games are able to have an impact on increasing children's creativity for the better. However, the limitation of this research is the lack of counseling staff in early childhood education institutions. So that the games provided have not fully realized the purpose of the complete counseling guidance service.","PeriodicalId":312912,"journal":{"name":"Proceedings of the 5th International Conference on Learning Innovation and Quality Education","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Games as A Media of Guidance and Counseling in Developing Early Child Creativity\",\"authors\":\"I. Lestari, Santoso Santoso, Ashari Mahfud\",\"doi\":\"10.1145/3516875.3516883\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this study was to see whether each type of game in the media game in counseling guidance had the same effect on the development of creativity in early childhood in Kudus Regency. This study involved number of early childhood education in formal schools such as kindergarten and equivalent. The research subjects consisted of 35 children spread over 3 schools. The subjects were then divided into five groups, and each group was given a different Guidance and Counseling game media. Media games in counseling guidance given to children include 1) finger puppets, 2) numbered balls, 3) Bekel balls, 4) Meronce Pole Bells, and 5) puzzles. The measurement of creativity has previously been adjusted to the characteristics of the research subject by the researcher. The analysis was carried out using the ANOVA test with a significance level of 5% (0.05). as a parametric test requirement, prior to the ANOVA test, the data had passed the normality (0.200>0.05) and homogeneity tests (0.570>0.05). The results showed that, all types of games in counseling guidance did not have a significant difference in increasing children's creativity (Sig. 0.357 > 0.05). That is, all types of games are able to have an impact on increasing children's creativity for the better. However, the limitation of this research is the lack of counseling staff in early childhood education institutions. 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引用次数: 0
摘要
本研究的目的是观察咨询指导中媒体游戏中的每一种类型的游戏对Kudus Regency幼儿创造力发展的影响是否相同。本研究涉及幼儿园等正规学校的儿童早期教育。研究对象包括分布在3所学校的35名儿童。然后将被试分成五组,每组使用不同的Guidance and Counseling游戏媒体。在儿童心理咨询指导中,媒体游戏包括手指木偶、数字球、贝克尔球、人鱼柱铃和拼图。创造力的测量已经被研究者根据研究对象的特点进行了调整。分析采用方差分析,显著性水平为5%(0.05)。作为参数检验要求,在方差分析检验前,数据已通过正态性检验(0.200>0.05)和齐性检验(0.570>0.05)。结果显示,辅导辅导中各类型游戏对儿童创造力的提升无显著性差异(Sig. 0.357 > 0.05)。也就是说,所有类型的游戏都能够对提高孩子们的创造力产生影响。然而,本研究的局限性在于幼儿教育机构缺乏咨询人员。使游戏所提供的辅导服务还没有完全实现完整的目的。
Games as A Media of Guidance and Counseling in Developing Early Child Creativity
The purpose of this study was to see whether each type of game in the media game in counseling guidance had the same effect on the development of creativity in early childhood in Kudus Regency. This study involved number of early childhood education in formal schools such as kindergarten and equivalent. The research subjects consisted of 35 children spread over 3 schools. The subjects were then divided into five groups, and each group was given a different Guidance and Counseling game media. Media games in counseling guidance given to children include 1) finger puppets, 2) numbered balls, 3) Bekel balls, 4) Meronce Pole Bells, and 5) puzzles. The measurement of creativity has previously been adjusted to the characteristics of the research subject by the researcher. The analysis was carried out using the ANOVA test with a significance level of 5% (0.05). as a parametric test requirement, prior to the ANOVA test, the data had passed the normality (0.200>0.05) and homogeneity tests (0.570>0.05). The results showed that, all types of games in counseling guidance did not have a significant difference in increasing children's creativity (Sig. 0.357 > 0.05). That is, all types of games are able to have an impact on increasing children's creativity for the better. However, the limitation of this research is the lack of counseling staff in early childhood education institutions. So that the games provided have not fully realized the purpose of the complete counseling guidance service.