{"title":"AR中的游戏:类型和技术","authors":"Andrea Phillips","doi":"10.1109/ISMAR-AMH.2009.5336750","DOIUrl":null,"url":null,"abstract":"To unlock its full potential, augmented reality gaming will need to integrate several types of technology, including RFID; motion, image and face recognition; location awareness. Different types of play mechanism enabled by integration of each of these technologies are discussed.","PeriodicalId":426111,"journal":{"name":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Games in AR: Types and technologies\",\"authors\":\"Andrea Phillips\",\"doi\":\"10.1109/ISMAR-AMH.2009.5336750\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To unlock its full potential, augmented reality gaming will need to integrate several types of technology, including RFID; motion, image and face recognition; location awareness. Different types of play mechanism enabled by integration of each of these technologies are discussed.\",\"PeriodicalId\":426111,\"journal\":{\"name\":\"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-11-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR-AMH.2009.5336750\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR-AMH.2009.5336750","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
To unlock its full potential, augmented reality gaming will need to integrate several types of technology, including RFID; motion, image and face recognition; location awareness. Different types of play mechanism enabled by integration of each of these technologies are discussed.