使用乐器作为电子游戏的人机控制界面

Ren Gang, Gregory Bocko, Justin Lundberg, Dave Headlam, M. Bocko
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引用次数: 0

摘要

乐器,无论是声学的还是电子的,都可以作为电子游戏应用程序的人类控制界面来实现。控制参数从仪器性能中提取,并进一步映射到游戏控制参数。作者还详细说明了响应反馈的细节,并进行了总结。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using musical instruments as human control interface for electronic games
Musical instruments, both acoustic and electronic, can be implemented as human control interfaces for electronic game applications. The control parameters are extracted from instrument performances and further mapped to game control parameters. The authors also illustrate the details of response feedback and provide a summary.
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