使用增强现实的Gleen Doman方法学习阅读的教学资源

Dalia Silva-Martínez, Clara Aurora Sánchez-Díaz, Micaela Guadalupe León-Platas, Jesús Enrique Parada-Sosa
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引用次数: 0

摘要

本文介绍了所进行测试的结果,以及对教材的重新设计和“使用增强现实技术通过格伦·多曼方法学习阅读的教学资源”项目的移动应用程序。教学资源有三个层次:1。-文字(通过卡片)和传统的棋盘游戏-句子中单词的关系-故事在幼儿园申请测试的时候,发现自应用程序设计以来就存在冲突,因为它有时不识别相关的QR码,由于桌面游戏内部的分布,因此将其更改为RA代码。他们修改了游戏板的分布,改变了制作它们的材料,根据儿童能够处理的语义字段添加了新的类别。该项目基于阅读学习的全局方法,其特点是儿童学习按语义领域分组的完整单词。还开发了一个在线销售系统(根据客户的需求,使用不同的销售包),以及产品使用的技术支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Recursos didácticos para el aprendizaje de la lectura a través del método Gleen Doman utilizando realidad aumentada
This article presents the results of the tests carried out as well as the redesign of the educational material and the mobile application of the project "Teaching resources for learning to read through the Gleen Doman method using augmented reality". The teaching resources have three levels: 1.-words (through cards) and traditional board games 2.-relation of words in sentences 3.-stories at the moment to apply the tests in the kindergarten, it was found that there was conflict since the application was designed, because it sometimes did not recognize the associated QR code, due to the distribution within the board game, for this reason it was changed to an RA code. The distribution of the game boards was modified, the material in which they were made was changed, new categories were added based on semantic fields that children could handle. This project is based on a global method of reading learning, which is characterized by the fact that children learn complete words grouped in semantic fields. An online sales system was also developed (and with this different sales packages, according to the customer's needs), as well as technical support for the use of the product.
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