游戏化作为教学的一部分及其对学习计算算法的影响

Alan Leoncio Fierro Barriales, J. Paragulla, L. Andrade-Arenas
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引用次数: 3

摘要

迄今为止,对于教师来说,如何保持学生理解计算算法课程的动机是一个挑战。出于这个原因,我们寻求学生通过玩耍来学习,通过他们最擅长的语言来传授知识,并使用年轻人目前使用的技术。本文旨在通过准实验类型的应用研究,确定游戏化对2019-01学期理学院算法一学科学习的影响。通过Mann Whitney的U检验对数据进行分析,确定研究组之间存在显著差异。gamificación方法的使用降低了课程的辍学率,提高了学习期间的认知结果和学生的动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification as part of teaching and its influence on learning computational algorithms
To date, it is a challenge for teachers to maintain the motivation of students in understanding the course of computational algorithms. For this reason it was sought that the student learn by playing, imparting knowledge through the language they best handle and using the technology that young people currently use without complications. This article seeks to determine the influence of gamification in the learning of the subject of Algorithms I of the University of Sciences and Humanities in the 2019-01 semester through an applied research, of a quasi-experimental type. The analysis of data was performed through the U test of Mann Whitney determining that there are significant differences between the study groups. The use of the gamificación methodology decreased the dropout rate in the course, improved the cognitive results and student motivation during the study sessions.
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