一个游戏化的口碑推荐系统,增加客户购买

Mohammad Hajarian, Sara Hemmati
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引用次数: 5

摘要

如今,游戏化在不同的软件应用程序中实现,以增加用户粘性。另一方面,向客户推荐相关产品的推荐系统已经存在很长时间了。虽然到目前为止已经有很多推荐系统被提出,但是据我们所知,目前还没有关于利用游戏化的口碑推荐系统在电子商务网站向客户推荐产品的研究。在本文中,我们提出了一个游戏化的口碑推荐系统来填补这一空白。我们的目标是通过游戏化的方式,鼓励用户通过口碑向彼此推荐产品。所提出的推荐系统已在某电子商务网站上实现。实验结果表明,该方法能够有效地提高顾客的购买量和唯一访问次数。使用所提出的口碑推荐系统,女性客户的平均访问量增加了116%,男性客户的平均访问量增加了100%。此外,独立客户数量与购买数量的比例下降了7%。也就是说,顾客购买的次数增加了。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Gamified Word of Mouth Recommendation System for Increasing Customer Purchase
Nowadays, gamification is implemented in different software applications to increase user engagement. On the other hand, the recommendation systems have been around for a long time to suggest related products to customers. Although numerous recommendation systems have proposed up to now, to the best of our knowledge, there is no study on the Word of Mouth (WOM) recommendation system that benefits from gamification to recommend products to customers in e-commerce websites. In this paper, we have proposed a gamified word of mouth recommendation system to fill this gap. We aim to encourage users to recommend products to each other through Word of Mouth by using gamification methods. The proposed recommendation system has implemented on an e-commerce website. Experimental results show that the proposed method is successful in increasing the customers’ purchases and unique visits. Using the proposed WOM recommendation system, the average number of female customers’ visits increased by 116%, and the average number of male customers’ visits increased by 100%. Moreover, the ratio of the number of unique customers to the number of purchases has decreased by 7%. Meaning, the count of purchases by customers has increased.
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