将图像序列分解为形状和运动

Carlo Tomasi, T. Kanade
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引用次数: 86

摘要

从一系列图像中恢复场景几何和摄像机运动是计算机视觉中的一个重要问题。如果场景几何是通过深度测量来指定的,也就是说,通过指定场景中相机和特征点之间的距离,噪声灵敏度会随着深度的增加而迅速恶化。作者表明,这一困难可以通过直接根据形状计算场景几何来克服,也就是说,通过计算场景中相对于世界中心系统的特征点的坐标,而不需要恢复以相机为中心的深度作为中间量。更具体地说,作者证明了图像测量矩阵可以通过奇异值分解分解为分别表示形状和运动的两个矩阵的乘积。本文的结果将作者在之前的一篇论文中描述的平面相机运动(ICCV, Osaka, Japan, 1990)的解决方案扩展到三维。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Factoring image sequences into shape and motion
Recovery scene geometry and camera motion from a sequence of images is an important problem in computer vision. If the scene geometry is specified by depth measurements, that is, by specifying distances between the camera and feature points in the scene, noise sensitivity worsens rapidly with increasing depth. The authors show hat this difficulty can be overcome by computing scene geometry directly in terms of shape, that is, by computing the coordinates of feature points in the scene with respect to a world-centered system, without recovering camera-centered depth as an intermediate quantity. More specifically, the authors show that a matrix of image measurements can be factored by singular value decomposition into the product of two matrices that represent shape and motion, respectively. The results in this paper extend to three dimensions the solution the authors described in a previous paper for planar camera motion (ICCV, Osaka, Japan, 1990).<>
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