通过边缘模糊增加显示振动AR对象的真实感

Marco Kurzweg, Maximilian Letter, Katrin Wolf
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引用次数: 2

摘要

许多标准的AR设备,如HoloLens 2,在显示快速运动方面有局限性,比如可视化移动或振动物体所需的设备。其中一个原因是与其他技术相比,计算能力较低,导致帧速率下降。此外,现有的可视化增强方法,如抗混叠,由于其高计算需求而无法应用。因此,只要这些技术限制存在,我们就会在HoloLens 2上寻找可能的替代方案,以更逼真地显示振动。我们选择检查振动,因为它们被广泛用于不同的用例,如创建反馈,沟通交互的成功,并产生更好的场景理解。在一项用户研究中,根据基线方法评估了三种不同的效果,该方法是使用窦函数计算对象位移的振动表示。我们发现,AR对象的边缘被模糊(连续变化强度)的效果被认为比其他效果和基线方法更真实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Increasing Realism of Displayed Vibrating AR Objects through Edge Blurring
Many standard AR devices, such as the HoloLens 2, have limitations in displaying fast motions, like the ones required to visualize moving or vibrating objects. One reason for this is the low computing power compared to other technologies, resulting in frame rate drops. Further, established visualization enhancement methods, such as anti-aliasing, cannot be applied because of their high computational demands. Therefore, we have looked at possible alternatives on the HoloLens 2 for displaying vibrations more realistically as long as these technical limitations exist. We have chosen to examine vibrations as they are widely used for different use cases, like creating feedback, communicating the success of interactions, and generating a better scene understanding. In a user study, three different effects were evaluated against a baseline method, which was the representation of a vibration using a sinus function to calculate the displacement of the object. We found that an effect where the edges of the AR object are blurred (continuously with changing intensity) is perceived as significantly more realistic than other effects and the baseline method.
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