自由曲面均匀纹理映射的发展

Keigo Takasugi, N. Asakawa, Ryota Kito, Takahiko Mizutani
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引用次数: 0

摘要

通常在模具上蚀刻纹理以进行塑性成型。由于深度控制困难且对蚀刻技术要求很高,加工作为一种替代方法最近受到了人们的关注。然而,在3D-CAD中设计自由曲面的颗粒纹理的数据量非常大。本文提出了一种不使用3D-CAD的将纹理映射到自由曲面上而不失真的方法。在该方法中,将纹理以图像的形式映射到参数方程表示的目标表面上。不扭曲的纹理映射到不可显影的适用表面是必不可少的。推导了表示二维图像和参数曲面之间等距投影的方程。最后给出了一个实例,并对该方法的有效性进行了评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Uniform Grain Mapping for Freeform Surface
A grain texture is frequently etched onto a die for plastic forming. Because depth control is difficult and very high skill is required for etching, machining has recently received attention as an alternative method. However, the amount of data for a grain texture for freeform surfaces designed in 3D-CAD is very large. This paper proposes a method for mapping a grain texture onto a freeform surface without distortion that does not utilize 3D-CAD. In the proposed method, the grain texture, in the form of an image, is mapped onto a target surface that is represented by parametric equations. Undistorted grain mapping to a non-developable applicable surface is essential. Equations that represent the isometric projection between the two-dimensional image and the parametric surface are derived. A case study is presented and the effectiveness of the proposed method is evaluated.
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