D. Bhalerao, Dhiraj Bagul, Nikhil Kesapure, Deven Bharati, Rupa Hiremath, Nabin Thakur, S. Barve
{"title":"基于人格特质的青少年高等教育路径选择游戏化工具的设计与开发","authors":"D. Bhalerao, Dhiraj Bagul, Nikhil Kesapure, Deven Bharati, Rupa Hiremath, Nabin Thakur, S. Barve","doi":"10.1109/icrito51393.2021.9596332","DOIUrl":null,"url":null,"abstract":"Gamification is used as a powerful way to connect and engage player in an effective and enjoyable funny mood. The current research work demonstrates how gamification is designed and developed in an innovative way to find out different personality traits of the teenagers and recommends the possible career choices available for them based on their personality traits connecting it to the requirements of different professional careers. OCEAN model is used to find out different personalities and gamification concepts like design, elements and storytelling are used to develop gamified system.","PeriodicalId":259978,"journal":{"name":"2021 9th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions) (ICRITO)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Design and Development of Gamification Tool for Teenagers for Selection of Higher Education Path Based on Personality Traits\",\"authors\":\"D. Bhalerao, Dhiraj Bagul, Nikhil Kesapure, Deven Bharati, Rupa Hiremath, Nabin Thakur, S. Barve\",\"doi\":\"10.1109/icrito51393.2021.9596332\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Gamification is used as a powerful way to connect and engage player in an effective and enjoyable funny mood. The current research work demonstrates how gamification is designed and developed in an innovative way to find out different personality traits of the teenagers and recommends the possible career choices available for them based on their personality traits connecting it to the requirements of different professional careers. OCEAN model is used to find out different personalities and gamification concepts like design, elements and storytelling are used to develop gamified system.\",\"PeriodicalId\":259978,\"journal\":{\"name\":\"2021 9th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions) (ICRITO)\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 9th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions) (ICRITO)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/icrito51393.2021.9596332\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 9th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions) (ICRITO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/icrito51393.2021.9596332","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design and Development of Gamification Tool for Teenagers for Selection of Higher Education Path Based on Personality Traits
Gamification is used as a powerful way to connect and engage player in an effective and enjoyable funny mood. The current research work demonstrates how gamification is designed and developed in an innovative way to find out different personality traits of the teenagers and recommends the possible career choices available for them based on their personality traits connecting it to the requirements of different professional careers. OCEAN model is used to find out different personalities and gamification concepts like design, elements and storytelling are used to develop gamified system.