Benedicta Rani Nugraheni, Gregorius Ari Nugrahanta, Irine Kurniastuti
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引用次数: 6
摘要
本研究旨在开发一个传统游戏模块,以确定使用传统游戏培养宽容性格的有效性,并找出6-8岁儿童传统游戏模块的质量。本研究采用的方法是研究与开发(R&D)。本研究涉及日惹市每个区5名教师进行需求分析,4名专家进行专家判断,6名儿童进行有限实验。结果表明:1)采用ADDIE步骤开发了该模块。2)模块质量得分为3.43分,为“非常好”,推荐为“无需修改”。面部效度测试结果为“非常好”,得分为3.33。内容效度检验结果显示,该模块质量为“非常好”,得分为3.5分。3)传统游戏模块的应用影响了儿童的宽容性格。后测样本的t检验结果(M = 0.8667, SE = 0.04944)高于前测样本(M = 0.6500, SE = 0.08466)。t (5) = 3.313, p = 0.021 (p <0.05)。影响量r = 0.0637,占68.7%,属于大影响范畴。n -增益评分为67.46%,效果类别为“中等”。
PENGEMBANGAN MODUL PERMAINAN TRADISIONAL GUNA MENUMBUHKAN KARAKTER TOLERAN ANAK USIA 6-8 TAHUN
This study aimed to develop a traditional game module, to determine the effectiveness of the use of traditional games to foster a tolerant character and to find out the quality of traditional game modules for children aged 6-8 years old. The method used in this research was research and development (R&D). This study involved five teachers in each district in Yogyakarta for gaining the needs analysis, four experts for expert judgment, and six children for limited experiment. The results showed: 1) The module was developed using ADDIE steps. 2) The quality of the module obtained a score of 3.43 which was included in the qualification of "Very Good" with the recommendation "No Need for Revision". The result of the face validity test was "Very good" with a score of 3.33. The results of the content validity test showed that the quality of the module was "Very Good" with a score of 3.5. 3) The application of traditional game modules affected the tolerant character of children. The t-test result of the posttest sample (M = 0.8667, SE = 0.04944) was higher than that of the pretest (M = 0.6500, SE = 0.08466). This difference showed the value of t (5) = 3.313, p = 0.021 (p <0.05). The amount of influence was r = 0.0637 which was included in the category of big influence with a percentage of 68.7%. The level of effectiveness was indicated by the N-gain score of 67.46% with the effectiveness category "Medium".