服务渲染中间件中三维网格模型的参考算法

Hakran Kim, Yongik Yoon, Hwajin Park
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引用次数: 0

摘要

根据用户环境下三维图形内容的限制,提出了一种面向泛在环境下三维图形内容的自适应服务模型。在此之前,我们提出了服务呈现中间件作为中间层模型,根据用户环境的变化重构现有内容的元素。本研究提供了一个在服务呈现中间件中选择合适网格模型的参考算法。该算法提供了适合当前环境的服务水平,允许根据设备功能准确创建和管理新的3D图形内容。越来越多的3D图形内容被服务于各种终端设备,本文提出的方法有望实现快速自适应服务,提高用户满意度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reference Algorithm for 3D Mesh Model in Service Rendering Middleware
As needs arise for an adaptive service with a new concept according to 3D graphic contents restrictions in the user environments, this study proposes an adaptive service model for 3D graphic contents in ubiquitous environment. In advance, we proposed Service Rendering Middleware to reconstruct the elements of existing contents according to the changing user environments as a middle layer model. This study provides a reference algorithm that selects an appropriate mesh model in Service Rendering Middleware. The algorithm provides a service level adequate for the current environment, allowing accurate creation and management of new 3D graphic contents according to device capabilities. An increasing amount of 3D graphic contents is being serviced to a wide range of terminal devices, and the approaches suggested in this paper are expected to enable fast adaptive services that enhance user satisfaction.
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