战斗仿真中时间推进机制对简单智能体行为的影响

Ahmed Al Rowaei, A. Buss, Stephen Lieberman
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引用次数: 12

摘要

我们使用一些与战斗和基于智能体的模型相关的简单场景,研究了时间推进机制对战斗模拟中智能体行为的影响。我们在两个建模包中实现了这些仿真设计,说明了离散时间仿真(DTS)和离散事件仿真(DES)方法之间的差异。许多战斗模型采用DTS作为仿真时间推进机制。我们证明了时间步长作为建模组件的存在和大小可以对代理的基本特征和仿真性能产生重大影响。研究表明,使用DTS方法会降低智能体传感器距离和检测结果变化的建模精度,也会损害智能体在空间模拟环境中前往特定目标目的地的能力。我们的结论是,DES方法成功地解决了这些问题,并且在这些情况下作为时间提前机制是首选的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The effects of time advance mechanism on simple agent behaviors in combat simulations
We investigate the effects of time advance mechanisms on the behavior of agents in combat simulations using some simple scenarios relevant to combat and agent-based models. We implement these simulation designs in two modeling packages that illustrate the differences between discrete-time simulation (DTS) and discrete-event simulation (DES) methodologies. Many combat models use DTS as their simulation time advance mechanism. We demonstrate that the presence and size of the time step as a modeling component can have a substantial impact on the basic characteristics of agent and simulation performance. We show that the use of a DTS method can degrade the modeling accuracy of changes in agent sensor range and detection outcomes, and also can compromise the ability of agents to travel to specific target destinations in a spatial simulation environment. We conclude that DES methodology successfully addresses these problems and is preferred as a time advance mechanism in these situations.
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