Zona Anggraini, N. Kamil, S. Maharani, Ratu Mutiara Wulandari, I. Rahmawati
{"title":"小学一年级学生《从1数到10》印尼特有动物多米诺骨牌","authors":"Zona Anggraini, N. Kamil, S. Maharani, Ratu Mutiara Wulandari, I. Rahmawati","doi":"10.2991/ASSEHR.K.201230.120","DOIUrl":null,"url":null,"abstract":"The use of low-level learning media is lack of variety, even though student’s ages need a concrete figure of learning. One of them is using learning media that is more attractive to students to learn. Therefore, domino card as learning media is developed to support the introduction of Indonesian endemic animals with counting material for 1 grader of elementary school. Domino cards are developed based on the ADDIE model, consisting of Analyze, Design, Development, Implement, and Evaluate that includes validation tests and field tests. The validity test consists of testing the material, language, and media. The results of the validation of the material test got a mean score of 92.65% that was included in the category of eligible for use without revision, the results of the language validity test got a score of 91.42% that was categorized as fit for use without revision and the results of the media test got 89.68% which was included in the category worth using without any revisions. The average results of students' favoriteresponses to the media got a score of 96% for which was in the very feasible categories. Overall, based on the mean score obtained, the media is valid and can used.","PeriodicalId":217459,"journal":{"name":"Proceedings of the 4th Sriwijaya University Learning and Education International Conference (SULE-IC 2020)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Indonesian Endemic Animals Domino Card About Counting 1 to 10 for Grade 1 Elementary Student\",\"authors\":\"Zona Anggraini, N. Kamil, S. Maharani, Ratu Mutiara Wulandari, I. Rahmawati\",\"doi\":\"10.2991/ASSEHR.K.201230.120\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The use of low-level learning media is lack of variety, even though student’s ages need a concrete figure of learning. One of them is using learning media that is more attractive to students to learn. Therefore, domino card as learning media is developed to support the introduction of Indonesian endemic animals with counting material for 1 grader of elementary school. Domino cards are developed based on the ADDIE model, consisting of Analyze, Design, Development, Implement, and Evaluate that includes validation tests and field tests. The validity test consists of testing the material, language, and media. The results of the validation of the material test got a mean score of 92.65% that was included in the category of eligible for use without revision, the results of the language validity test got a score of 91.42% that was categorized as fit for use without revision and the results of the media test got 89.68% which was included in the category worth using without any revisions. The average results of students' favoriteresponses to the media got a score of 96% for which was in the very feasible categories. Overall, based on the mean score obtained, the media is valid and can used.\",\"PeriodicalId\":217459,\"journal\":{\"name\":\"Proceedings of the 4th Sriwijaya University Learning and Education International Conference (SULE-IC 2020)\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 4th Sriwijaya University Learning and Education International Conference (SULE-IC 2020)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2991/ASSEHR.K.201230.120\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 4th Sriwijaya University Learning and Education International Conference (SULE-IC 2020)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/ASSEHR.K.201230.120","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Indonesian Endemic Animals Domino Card About Counting 1 to 10 for Grade 1 Elementary Student
The use of low-level learning media is lack of variety, even though student’s ages need a concrete figure of learning. One of them is using learning media that is more attractive to students to learn. Therefore, domino card as learning media is developed to support the introduction of Indonesian endemic animals with counting material for 1 grader of elementary school. Domino cards are developed based on the ADDIE model, consisting of Analyze, Design, Development, Implement, and Evaluate that includes validation tests and field tests. The validity test consists of testing the material, language, and media. The results of the validation of the material test got a mean score of 92.65% that was included in the category of eligible for use without revision, the results of the language validity test got a score of 91.42% that was categorized as fit for use without revision and the results of the media test got 89.68% which was included in the category worth using without any revisions. The average results of students' favoriteresponses to the media got a score of 96% for which was in the very feasible categories. Overall, based on the mean score obtained, the media is valid and can used.