小学一年级学生《从1数到10》印尼特有动物多米诺骨牌

Zona Anggraini, N. Kamil, S. Maharani, Ratu Mutiara Wulandari, I. Rahmawati
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引用次数: 0

摘要

低层次学习媒介的使用缺乏多样性,尽管学生的年龄需要一个具体的学习形象。其中之一是使用对学生更有吸引力的学习媒体。因此,我们开发了多米诺骨牌作为学习媒介,以支持印尼特有动物与小学一年级计数材料的引入。Domino卡是基于ADDIE模型开发的,该模型由分析、设计、开发、实现和评估组成,其中包括验证测试和现场测试。效度测试包括对材料、语言和媒介的测试。材料测试的验证结果平均得分为92.65%,属于适合使用而无需修改的类别;语言效度测试的结果平均得分为91.42%,属于适合使用而无需修改的类别;媒介测试的结果平均得分为89.68%,属于值得使用而无需修改的类别。学生对媒体最喜欢的回答的平均得分为96%,属于非常可行的类别。总的来说,根据获得的平均分数,该媒体是有效的,可以使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Indonesian Endemic Animals Domino Card About Counting 1 to 10 for Grade 1 Elementary Student
The use of low-level learning media is lack of variety, even though student’s ages need a concrete figure of learning. One of them is using learning media that is more attractive to students to learn. Therefore, domino card as learning media is developed to support the introduction of Indonesian endemic animals with counting material for 1 grader of elementary school. Domino cards are developed based on the ADDIE model, consisting of Analyze, Design, Development, Implement, and Evaluate that includes validation tests and field tests. The validity test consists of testing the material, language, and media. The results of the validation of the material test got a mean score of 92.65% that was included in the category of eligible for use without revision, the results of the language validity test got a score of 91.42% that was categorized as fit for use without revision and the results of the media test got 89.68% which was included in the category worth using without any revisions. The average results of students' favoriteresponses to the media got a score of 96% for which was in the very feasible categories. Overall, based on the mean score obtained, the media is valid and can used.
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