可视化即时战略游戏:以《星际争霸2》为例

Yen-Ting Kuan, Yu-Shuen Wang, Jung-Hong Chuang
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引用次数: 21

摘要

我们提出了一个可视化系统,供用户检查实时战略游戏,这是近年来非常流行的全球。不像以前的系统专注于显示统计数据和建造顺序,我们的系统可以描绘最重要的部分——游戏中的战斗。具体来说,我们在地图上可视化了属于各自国家的军队的详细运动,使用户能够从全球视角到局部视角检查战斗。在全局视图中,战斗由弯曲的箭头描绘,揭示了军队如何进入和逃离战场。通过观察箭头和高度图,用户可以很容易地理解进攻和防御策略。在局部视图中,每种类型的单位都呈现在地图上,它们的运动用动画表示。如果一对单位中的一个可以攻击另一个,我们也会在它们之间呈现一条攻击线,以帮助用户分析特定阵型的优缺点。因此,用户可以利用我们的系统来发现统计数据、建立秩序和战斗,并从专业人士玩的游戏中学习策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualizing Real-Time Strategy Games: The Example of StarCraft II
We present a visualization system for users to examine real-time strategy games, which have become very popular globally in recent years. Unlike previous systems that focus on showing statistics and build order, our system can depict the most important part – battles in the games. Specifically, we visualize detailed movements of armies belonging to respective nations on a map and enable users to examine battles from a global view to a local view. In the global view, battles are depicted by curved arrows revealing how the armies enter and escape from the battlefield. By observing the arrows and the height map, users can make sense of offensive and defensive strategies easily. In the local view, units of each type are rendered on the map, and their movements are represented by animation. We also render an attack line between a pair of units if one of them can attack the other to help users analyze the advantages and disadvantages of a particular formation. Accordingly, users can utilize our system to discover statistics, build order, and battles, and learn strategies from games played by professionals.
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