基于手势信息表示的手臂运动属性域构建

K. Ikram, I. Zunaidi, R. M. Nor, W. Khairunizam, S. A. Bakar, W. Mustafa, Azri A. Aziz, Z. M. Razlan
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引用次数: 1

摘要

手势识别是人体运动分析中常见的部分之一。它利用摄像头跟踪手部运动,并通过图像处理将其转换成手势数据库。高识别性能要求对每一个单独的坐标投影进行适当的分析,以获得手势的轨迹。本研究的目的是利用本体论方法开发一个手势识别系统。本体是组织相互关联的复杂数据模型的框架结构,主要功能是信息检索。本研究将本体设计分为知识域、属性域和过程域三个领域。知识域包含从动作捕捉中重新采样和规范化的原始手势数据。属性域是原始数据全部特征呈现的阶段。然而,当前的挑战是如何扩大属性的多样性,以获得更高的识别结果,而原始手势数据仅由$x$和$y$坐标点组成。本文提出了将归一化的位置数据转换为速度、加速度及其组合来增加属性数的方法。结果表明,所绘制的属性元素可用于手臂手势识别系统的设计,具有实用性和适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building Attribute Domain of Arm Motions for the Representation of Gestural Information
Hand gesture recognition is one of the common sections in human motion analysis. It using camera to track hand movement and interpret into gesture database using image processing. High recognition performance requires every single coordinate projection is properly analyzed to obtain the trajectory of hand gesture. This research aim is to develop a hand gesture recognition system by using ontological approach. Ontology is the framework structure for organizing interconnected complex data model mainly function for information retrieval. In this research, ontology design is divided into three domains which are knowledge domain, attribute domain and process domain. Knowledge domain contains resampled and normalized raw gestural data from motion capture. The attribute domain is the stage where all the features of raw data was presented. However, the current challenge is to expand the variety of attribute in order to obtain higher recognition results where the raw gestural data only consists of $x$ and $y$ coordinate points. This paper has proposed the method to increase the number of attribute by converting the normalized position data into velocity, acceleration, and combination of them. Based on the plotted attribute elements as presented in results, it is practical and applicable to be used in the design of arm gesture recognition systems.
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