设计移动触摸屏的手指方向输入

Sven Mayer, Huy Viet Le, N. Henze
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引用次数: 12

摘要

今天的许多系统使用交互式触摸表面作为主要输入通道。目前的设备将触摸输入的丰富程度降低到屏幕上的二维位置。越来越多的工作开发了丰富触摸输入的方法,为触摸交互提供了额外的自由度。特别是,之前的工作建议使用手指的方向作为额外的输入。为了有效地实现利用新输入维度的新输入技术,我们需要了解输入的局限性。因此,我们进行了一项研究,以得出在双手智能手机场景中使用手指方向作为额外输入的人体工程学约束。我们表明,对于双手来说,舒适区和非舒适区取决于用户如何与触摸表面进行交互。对于双手智能手机场景,这个范围比桌面场景大33.3%。我们进一步表明,手机的方向与手指的方向相关。手指的方向更难执行,导致手机的方向,屏幕并没有直接面对用户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing finger orientation input for mobile touchscreens
A large number of today's systems use interactive touch surfaces as the main input channel. Current devices reduce the richness of touch input to two-dimensional positions on the screen. A growing body of work develops methods that enrich touch input to provide additional degrees of freedom for touch interaction. In particular, previous work proposed to use the finger's orientation as additional input. To efficiently implement new input techniques which make use of the new input dimensions, we need to understand the limitations of the input. Therefore, we conducted a study to derive the ergonomic constraints for using finger orientation as additional input in a two-handed smartphone scenario. We show that for both hands, the comfort and the non-comfort zone depend on how the user interacts with a touch surface. For two-handed smart-phone scenarios, the range is 33.3% larger than for tabletop scenarios. We further show that the phone orientation correlates with the finger orientation. Finger orientations which are harder to perform result in phone orientations where the screen does not directly face the user.
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