基于WebGL的大规模场景显示系统

W. Jiang, Yao Li, Yue Qi
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引用次数: 2

摘要

近几十年来,计算机视觉一直是计算机研究的热点领域,而三维重建是其中的热点之一。随着三维重建理论的不断完善和计算机硬件技术的飞速发展,重建的三维模型规模不断扩大,复杂程度不断提高。将无人机航拍图像与序列图像的三维重建相结合,开展户外场景三维重建问题的相关研究具有重要的价值。这些大规模场景模型的快速渲染是一个挑战。同时,随着html5规范的推进,浏览器的功能越来越强大,WebGL也逐渐得到了越来越多设备的支持。BS架构的3D渲染将是渲染引擎未来的发展方向。浏览器不需要安装客户端程序,方便用户在任何环境下访问和处理。因此,基于web架构的大规模场景显示系统更加方便。本文设计了一个大规模场景的实时显示系统,研究了基于WebGL的渲染帧技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Large-Scale Scene Display System Based on WebGL
In recent decades, computer vision has been a hot area of computer research while 3D reconstruction is one of the hot topics. With the improvement of 3D reconstruction theory and the rapid development of computer hardware technology, the reconstructed 3D models are enlarging in scale and increasing in complexity. Combining the aerial image of UAV with the 3D reconstruction of sequence images, it is of great value to carry out relevant research on the problem of 3D reconstruction of outdoor scenes. The fast rendering of these large-scale scene models is a challenge. At the same time, with the advancement of the HMTL5 specification, browsers have become more and more powerful, and WebGL has gradually gained support from more and more devices. The 3D rendering of the BS architecture will be the future direction of the rendering engine. The browser does not need to install the client program, which is convenient for users to access and process in any environment. Therefore, the large-scale scene display system based on web architecture is more convenient. In this paper, we designed a real-time display system for large-scale scenes, and studied WebGL based rendering frame techniques.
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