在技术传播中重新设计受众

P. Gallagher
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引用次数: 0

摘要

本文探讨了技术交际中理解受众的方法的变化。通过分析受众理论的变化,定义了分布式网络受众(DNA)理论,重新配置了数字创作的受众边界。它利用用户网络影响的分布式可用性来重新定义受众,以及受众如何影响人类和非人类参与者的本地和超媒介网络。此外,本文还提供了如何教授受众概念以最大化数字传播设计的影响的见解。它假设我们可以吸引传统的、积极的多媒体体验,响应性地设计以适应用户参与,提供清晰的、可学习的、可记忆的和可用的通信,管理分布资源之间的联系,并形成非人类的参考来支持和限制通信。因此,本文构建了一个分布式网络受众理论的框架,重新组装了技术受众的许多社会文化和技术边界,并提供了新的教学方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Redesigning audiences in technical communication
This paper examines changing approaches for understanding audience in Technical Communication. By analyzing shifts in audience theory, it defines a distributed network audience (DNA) theory reconfiguring the boundaries of what an audience is for digital composition. It draws upon distributed usability of user network influences for redefining audience and how that audience affects local and hypermediated networks of both human and nonhuman actors. Further, this paper offers insights for teaching this audience concept to maximize the impact of digital communication designs. It posits that we may appeal to conventional, positive multimedia experiences, design responsively to accommodate user participation, provide clear, learnable, memorable, and usable communications, curate connections between distributed resources, and shape nonhuman references to support and constrain communication. Therefore, this paper formulates a framework for a distributed network audience theory that reassembles many of the sociocultural and technological boundaries of technical audiences and offers new teachable directions.
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