从21世纪骤降到古希腊。通过游戏《刺客信条:奥德赛》研究视觉思维如何帮助历史教育

Ana-Roxana Chirilă
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引用次数: 0

摘要

对于最近几代人来说,知识的积累经历了与经典不同的过程,其中一个相当大的因素是用其他信息来源取代了传统的阅读。但有些学科需要相当多的文档,很难记住所有的信息,然后能够与他人分享。这篇文章通过强调在学习中享受乐趣的重要性,提出了一种不同的方法来向年轻一代教授历史。以《刺客信条:奥德赛》为例,我将解释为什么视觉思维是让历史变得有趣的更有效方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PLUNGING FROM THE 21ST CENTURY INTO ANCIENT GREECE. A STUDY ON HOW VISUAL THINKING CAN HELP HISTORICAL EDUCATION THROUGH THE GAME ASSASSIN’S CREED ODYSSEY
For recent generations, the accumulation of knowledge goes through different procedures from the classical ones, a considerable element being the replacement of traditional readings with other sources of information. But some disciplines require quite a lot of documentation and it is hard to remember all of the information and then be able to share it with others. This article is proposing a different approach to how history is taught to the younger generation, by underlining the importance of having fun while learning. Using the game Assassin’s Creed Odyssey as an example, I will explain why visual thinking is a more effective method through which history can become fun.
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