低延迟沉浸式6D电视可视化球面渲染

M. Schwarz, Sven Behnke
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引用次数: 8

摘要

我们提出了一种实时立体场景捕获和远程VR可视化的方法,该方法允许人类操作员在远程操作过程中自由移动他们的头部,从而直观地控制他们的视角。立体摄像机安装在一个6D机械臂上,它跟随操作员的头部姿势。现有的VR远程操作系统要么会引起头部运动的高延迟,导致晕动病,要么使用场景重建方法允许从不同角度重新渲染场景,这无法有效地处理动态场景。相反,我们提出了一种解耦方法,将捕获的相机图像呈现为球体,假设距离恒定。这允许非常快速地重新渲染头部姿势的变化,同时保持在头部翻译期间产生的临时扭曲小。我们以实验室实验和小型用户研究的形式提供定性示例,定量结果,表明我们的方法优于其他可视化方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Low-Latency Immersive 6D Televisualization with Spherical Rendering
We present a method for real-time stereo scene capture and remote VR visualization that allows a human operator to freely move their head and thus intuitively control their perspective during teleoperation. The stereo camera is mounted on a 6D robotic arm, which follows the operator’s head pose. Existing VR teleoperation systems either induce high latencies on head movements, leading to motion sickness, or use scene reconstruction methods to allow re-rendering of the scene from different perspectives, which cannot handle dynamic scenes effectively. Instead, we present a decoupled approach which renders captured camera images as spheres, assuming constant distance. This allows very fast re-rendering on head pose changes while keeping the resulting temporary distortions during head translations small. We present qualitative examples, quantitative results in the form of lab experiments and a small user study, showing that our method outperforms other visualization methods.
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