{"title":"开发面向机器人的超级化学游戏作为电解质和非电解质的教学媒介","authors":"A. Rahmawati, A. Lutfi","doi":"10.26740/JCER.V2N1.P1-10","DOIUrl":null,"url":null,"abstract":"This study aim to discover the advisability of Super Chem (Super Chemistry) Game as instructional media on Electrolyte and Non ElectrolyteSolution Matter. The game was feasible if fullfill 3 criteria that is validity, practicality, and effectiveness. Validity determined from the validation results of the game, the practicality determined from the result of percentage of student's response questionnaire, and effectiveness determined from student's learning outcomes and student’s activity. This research using Research and Development (R&D) research method. This game is tested to 15 students from class X at SMAN 1 Kamal Bangkalan. The validity from result the validation is 91.11%. Practicality from result of student's response is 94.11%, and effectiveness from result of observation activity of students as many as 13 students successfully complete level 1-4 well and increase learning outcomes that is 100%.","PeriodicalId":444789,"journal":{"name":"JCER (Journal of Chemistry Education Research)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"THE DEVELOPMENT OF SUPER CHEM GAME ORIENTED ANDROID AS INSTRUCTIONAL MEDIA ELECTROLYTE AND NON ELECTROLYTE\",\"authors\":\"A. Rahmawati, A. Lutfi\",\"doi\":\"10.26740/JCER.V2N1.P1-10\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aim to discover the advisability of Super Chem (Super Chemistry) Game as instructional media on Electrolyte and Non ElectrolyteSolution Matter. The game was feasible if fullfill 3 criteria that is validity, practicality, and effectiveness. Validity determined from the validation results of the game, the practicality determined from the result of percentage of student's response questionnaire, and effectiveness determined from student's learning outcomes and student’s activity. This research using Research and Development (R&D) research method. This game is tested to 15 students from class X at SMAN 1 Kamal Bangkalan. The validity from result the validation is 91.11%. Practicality from result of student's response is 94.11%, and effectiveness from result of observation activity of students as many as 13 students successfully complete level 1-4 well and increase learning outcomes that is 100%.\",\"PeriodicalId\":444789,\"journal\":{\"name\":\"JCER (Journal of Chemistry Education Research)\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JCER (Journal of Chemistry Education Research)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.26740/JCER.V2N1.P1-10\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JCER (Journal of Chemistry Education Research)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26740/JCER.V2N1.P1-10","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
摘要
本研究旨在探讨《超级化学》游戏作为电解质与非电解质溶液教学媒介的可行性。如果满足3个标准,即有效性、实用性和有效性,那么游戏就是可行的。效度由游戏的验证结果决定,实用性由学生回答问卷的百分比结果决定,有效性由学生的学习成果和学生的活动决定。本研究采用研发(R&D)的研究方法。这个游戏在SMAN 1 Kamal Bangkalan对15名X班的学生进行了测试。结果验证的效度为91.11%。学生反应结果的实用性为94.11%,学生观察活动结果的有效性为13名学生顺利完成1-4级,提高学习效果为100%。
THE DEVELOPMENT OF SUPER CHEM GAME ORIENTED ANDROID AS INSTRUCTIONAL MEDIA ELECTROLYTE AND NON ELECTROLYTE
This study aim to discover the advisability of Super Chem (Super Chemistry) Game as instructional media on Electrolyte and Non ElectrolyteSolution Matter. The game was feasible if fullfill 3 criteria that is validity, practicality, and effectiveness. Validity determined from the validation results of the game, the practicality determined from the result of percentage of student's response questionnaire, and effectiveness determined from student's learning outcomes and student’s activity. This research using Research and Development (R&D) research method. This game is tested to 15 students from class X at SMAN 1 Kamal Bangkalan. The validity from result the validation is 91.11%. Practicality from result of student's response is 94.11%, and effectiveness from result of observation activity of students as many as 13 students successfully complete level 1-4 well and increase learning outcomes that is 100%.