以问题为原型:促进儿童在游戏设计过程中的发现和阐述

C. Matuk, Rinat Levy-Cohen, S. Pawar
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引用次数: 1

摘要

原型对于完善设计至关重要,但要进入这一阶段,就需要对改变想法持开放态度。我们研究了两个14岁儿童构建和测试数字游戏物理原型的案例:一组具有灵活的想法,另一组具有固定的想法。现场记录、音频记录和设计工件显示了一个团队的灵活性如何允许他们通过原型发现材料限制和支持;而另一个人的执着影响了他的原型策略,限制了他从中学习。我们将探讨主持人的问题如何帮助两个团队阐述和产生想法。这项研究对支持儿童参与游戏设计具有启示意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Questions as prototypes: Facilitating children's discovery and elaboration during game design
Prototyping is critical for refining designs, but to advance to this stage requires openness to changing ideas. We examine two cases of 14-year old children constructing and playtesting physical prototypes of digital games: one group characterized as flexible in their ideas, and the other characterized as fixated. Field notes, audio recordings, and design artifacts show how one team's flexibility allowed them to discover material constraints and affordances through prototyping; while the other's fixation influenced his prototyping strategy and limited his learning from it. We explore how questions from facilitators helped both teams to elaborate and generate ideas. This study has implications for supporting children in game design.
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