{"title":"娱乐计算无线多跳定位游戏评价","authors":"T. Takenaka, H. Mineno, T. Mizuno","doi":"10.1109/PIMRC.2008.4699734","DOIUrl":null,"url":null,"abstract":"We have developed a wireless multi-hop localization game, i.e., a war game, based on a classical field game. The players use mobile game consoles with ad-hoc networking capability and play the game on a field. The fundamental concept underlying a wireless multi-hop localization game is that players on a team establish an ad-hoc network to estimate their positions and then compete for positioning accuracy with other teams by using a multi-hop localization technique. Simulation revealed that velocity and obstruction position were the key parameters in playing the war game. The simulation results demonstrated that the proposed game made a good use of the ad-hoc networking capability.","PeriodicalId":125554,"journal":{"name":"2008 IEEE 19th International Symposium on Personal, Indoor and Mobile Radio Communications","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Evaluation of wireless multi-hop localization game for entertainment computing\",\"authors\":\"T. Takenaka, H. Mineno, T. Mizuno\",\"doi\":\"10.1109/PIMRC.2008.4699734\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We have developed a wireless multi-hop localization game, i.e., a war game, based on a classical field game. The players use mobile game consoles with ad-hoc networking capability and play the game on a field. The fundamental concept underlying a wireless multi-hop localization game is that players on a team establish an ad-hoc network to estimate their positions and then compete for positioning accuracy with other teams by using a multi-hop localization technique. Simulation revealed that velocity and obstruction position were the key parameters in playing the war game. The simulation results demonstrated that the proposed game made a good use of the ad-hoc networking capability.\",\"PeriodicalId\":125554,\"journal\":{\"name\":\"2008 IEEE 19th International Symposium on Personal, Indoor and Mobile Radio Communications\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-12-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE 19th International Symposium on Personal, Indoor and Mobile Radio Communications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PIMRC.2008.4699734\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE 19th International Symposium on Personal, Indoor and Mobile Radio Communications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PIMRC.2008.4699734","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Evaluation of wireless multi-hop localization game for entertainment computing
We have developed a wireless multi-hop localization game, i.e., a war game, based on a classical field game. The players use mobile game consoles with ad-hoc networking capability and play the game on a field. The fundamental concept underlying a wireless multi-hop localization game is that players on a team establish an ad-hoc network to estimate their positions and then compete for positioning accuracy with other teams by using a multi-hop localization technique. Simulation revealed that velocity and obstruction position were the key parameters in playing the war game. The simulation results demonstrated that the proposed game made a good use of the ad-hoc networking capability.