娱乐计算无线多跳定位游戏评价

T. Takenaka, H. Mineno, T. Mizuno
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引用次数: 1

摘要

我们在经典野战游戏的基础上开发了一款无线多跳定位游戏,即战争游戏。玩家使用具有ad-hoc网络功能的移动游戏控制台,在场地上玩游戏。无线多跳定位游戏的基本概念是,一个团队中的玩家建立一个自组织网络来估计他们的位置,然后通过使用多跳定位技术与其他团队竞争定位精度。仿真结果表明,速度和障碍物位置是游戏中的关键参数。仿真结果表明,所提出的游戏很好地利用了自组织网络的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of wireless multi-hop localization game for entertainment computing
We have developed a wireless multi-hop localization game, i.e., a war game, based on a classical field game. The players use mobile game consoles with ad-hoc networking capability and play the game on a field. The fundamental concept underlying a wireless multi-hop localization game is that players on a team establish an ad-hoc network to estimate their positions and then compete for positioning accuracy with other teams by using a multi-hop localization technique. Simulation revealed that velocity and obstruction position were the key parameters in playing the war game. The simulation results demonstrated that the proposed game made a good use of the ad-hoc networking capability.
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