了解中国3D虚拟世界市场:HiPiHi、Uworld和Novoking的比较案例研究

Xi Zhang, D. Vogel, Zhenjiao Chen
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引用次数: 3

摘要

中国迅速增长的互联网用户很快就会拥有一系列3D虚拟世界,他们可以在其中工作和娱乐。HiPiHi, Uworld和Novoking被认为是这个新兴市场的“三大”本土公司。虽然虚拟世界的一些策略在西方世界被证明是成功的,但这些策略在中国环境中的效果是值得怀疑的。为了在中国的环境中生存,这三家本土公司制定了创新战略来吸引中国用户。基于客户关系管理(CRM)和使用与满足(U&G)理论,本研究比较了这三种虚拟世界的不同策略,并探讨了在中国环境下哪些策略可以吸引用户接受。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding the 3D virtual world market in China: A comparative case study of HiPiHi, Uworld and Novoking
The Chinese burgeoning Internet population will soon have an array of 3D virtual worlds in which to work and play. HiPiHi, Uworld and Novoking are considered as being the “Big3” local companies in this emerging market. Although some strategies of virtual worlds have been proven to be successful for attracting user acceptance in the western world, the effects of these strategies are questionable in the Chinese environment. For surviving in the Chinese environment, these three local companies have developed innovative strategies to attract Chinese users. Based on customer relationship management (CRM) and uses-and-gratifications (U&G) theories, this study compares the different strategies of these three virtual worlds, and explores which strategies can attract user acceptance in the Chinese environment.
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