{"title":"用CARL语言动态合成交互式AR场景","authors":"Dariusz Rumiński, K. Walczak","doi":"10.1109/IISA.2014.6878808","DOIUrl":null,"url":null,"abstract":"The paper presents a method of dynamic composition of interactive augmented reality (AR) scenes based on distributed data sources and depending on the context. For this purpose, a novel declarative language for modelling ubiquitous, contextual AR environments is employed. The language, called CARL - Contextual Augmented Reality Language, enables modularisation of the structure of AR scenes and the presented AR content. CARL separates specification of three categories of entities constituting an AR environment - trackable markers, content objects and interfaces. Particular entities may be selectively added to an AR scene, which makes the language flexible and particularly well suited for building dynamic AR systems.","PeriodicalId":298835,"journal":{"name":"IISA 2014, The 5th International Conference on Information, Intelligence, Systems and Applications","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Dynamic composition of interactive AR scenes with the CARL language\",\"authors\":\"Dariusz Rumiński, K. Walczak\",\"doi\":\"10.1109/IISA.2014.6878808\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper presents a method of dynamic composition of interactive augmented reality (AR) scenes based on distributed data sources and depending on the context. For this purpose, a novel declarative language for modelling ubiquitous, contextual AR environments is employed. The language, called CARL - Contextual Augmented Reality Language, enables modularisation of the structure of AR scenes and the presented AR content. CARL separates specification of three categories of entities constituting an AR environment - trackable markers, content objects and interfaces. Particular entities may be selectively added to an AR scene, which makes the language flexible and particularly well suited for building dynamic AR systems.\",\"PeriodicalId\":298835,\"journal\":{\"name\":\"IISA 2014, The 5th International Conference on Information, Intelligence, Systems and Applications\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-07-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IISA 2014, The 5th International Conference on Information, Intelligence, Systems and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IISA.2014.6878808\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IISA 2014, The 5th International Conference on Information, Intelligence, Systems and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IISA.2014.6878808","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Dynamic composition of interactive AR scenes with the CARL language
The paper presents a method of dynamic composition of interactive augmented reality (AR) scenes based on distributed data sources and depending on the context. For this purpose, a novel declarative language for modelling ubiquitous, contextual AR environments is employed. The language, called CARL - Contextual Augmented Reality Language, enables modularisation of the structure of AR scenes and the presented AR content. CARL separates specification of three categories of entities constituting an AR environment - trackable markers, content objects and interfaces. Particular entities may be selectively added to an AR scene, which makes the language flexible and particularly well suited for building dynamic AR systems.