随波逐流还是掌控局面?让游戏变得有趣的互动原则

C. Grundy, A. Blake
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引用次数: 1

摘要

一系列与创造游戏界面图像相关的设计原则都是来自于顶尖的互动专家。计算机游戏图形学硕士的学生被要求探索这些原则如何提高游戏的乐趣。该课程的毕业生考虑视觉主题及其布局;他们被要求开发图形设计来测试想法,并在小组内进行评估。该活动的目的是考虑如何在游戏过程中改善情绪反应,超出通常与可用性相关的满意度水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Go with the flow or seize control? interaction principles that make games enjoyable
A series of design principles relevant to creating graphics for games interfaces were interpreted from the work of leading interaction experts. Students studying for an MSc in Computer Games Graphics were asked to explore how the principles might improve enjoyment of a game. The graduates of the course consider visual themes and their layout; they were asked to develop graphical designs to test ideas and evaluate them within the group. The purpose of the activity was to consider how emotional responses might be improved, during game play, beyond levels of satisfaction usually associated with usability.
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