{"title":"随波逐流还是掌控局面?让游戏变得有趣的互动原则","authors":"C. Grundy, A. Blake","doi":"10.1109/ITI.2005.1491138","DOIUrl":null,"url":null,"abstract":"A series of design principles relevant to creating graphics for games interfaces were interpreted from the work of leading interaction experts. Students studying for an MSc in \nComputer Games Graphics were asked to explore how the principles might improve enjoyment of a game. The graduates of the course consider visual themes and their layout; they were asked to develop graphical designs to test ideas and evaluate them within the group. The purpose of the activity was to consider how emotional responses might be improved, during game play, beyond levels of satisfaction usually associated with usability.","PeriodicalId":392003,"journal":{"name":"27th International Conference on Information Technology Interfaces, 2005.","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Go with the flow or seize control? interaction principles that make games enjoyable\",\"authors\":\"C. Grundy, A. Blake\",\"doi\":\"10.1109/ITI.2005.1491138\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A series of design principles relevant to creating graphics for games interfaces were interpreted from the work of leading interaction experts. Students studying for an MSc in \\nComputer Games Graphics were asked to explore how the principles might improve enjoyment of a game. The graduates of the course consider visual themes and their layout; they were asked to develop graphical designs to test ideas and evaluate them within the group. The purpose of the activity was to consider how emotional responses might be improved, during game play, beyond levels of satisfaction usually associated with usability.\",\"PeriodicalId\":392003,\"journal\":{\"name\":\"27th International Conference on Information Technology Interfaces, 2005.\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-06-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"27th International Conference on Information Technology Interfaces, 2005.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ITI.2005.1491138\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"27th International Conference on Information Technology Interfaces, 2005.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITI.2005.1491138","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Go with the flow or seize control? interaction principles that make games enjoyable
A series of design principles relevant to creating graphics for games interfaces were interpreted from the work of leading interaction experts. Students studying for an MSc in
Computer Games Graphics were asked to explore how the principles might improve enjoyment of a game. The graduates of the course consider visual themes and their layout; they were asked to develop graphical designs to test ideas and evaluate them within the group. The purpose of the activity was to consider how emotional responses might be improved, during game play, beyond levels of satisfaction usually associated with usability.