I. Gede, Awang Surya, Putra Winata, I. Nyoman, Ary Wibawa
{"title":"PENCIPTAAN APLIKASI PERMAINAN (GAME) SEDERHANA BERBASIS COMPUTATIONAL THINKING DENGAN MEMANFAATKAN WEB SCRATCH DI SMPN 8 DENPASAR","authors":"I. Gede, Awang Surya, Putra Winata, I. Nyoman, Ary Wibawa","doi":"10.59997/amarasi.v3i02.1690","DOIUrl":null,"url":null,"abstract":"SMPN 8 Denpasar through the subject of Teknologi Informatika (TIK) which in Chapter V at second semester is Praktik Lintas Bidang (Tematis) by applying \"Computational Thinking\" to the learning system. \"Computational Thinking\" is an approach to the learning process. In addition, \"Computational Thinking\" is also useful in processing a computational model. Through these two relations, SMPN 8 Denpasar invites its students to create a simple game application based on \"Computational Thinking\" by using the \"Scratch\" web. The data collection method used is a qualitative method in the form of observation, discussion, and documentation. The results of this design are in the form of: students at 8th grade in SMPN 8 Denpasar can create a simple game application with the theme of penalty kicks in soccer","PeriodicalId":345390,"journal":{"name":"AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.59997/amarasi.v3i02.1690","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
PENCIPTAAN APLIKASI PERMAINAN (GAME) SEDERHANA BERBASIS COMPUTATIONAL THINKING DENGAN MEMANFAATKAN WEB SCRATCH DI SMPN 8 DENPASAR
SMPN 8 Denpasar through the subject of Teknologi Informatika (TIK) which in Chapter V at second semester is Praktik Lintas Bidang (Tematis) by applying "Computational Thinking" to the learning system. "Computational Thinking" is an approach to the learning process. In addition, "Computational Thinking" is also useful in processing a computational model. Through these two relations, SMPN 8 Denpasar invites its students to create a simple game application based on "Computational Thinking" by using the "Scratch" web. The data collection method used is a qualitative method in the form of observation, discussion, and documentation. The results of this design are in the form of: students at 8th grade in SMPN 8 Denpasar can create a simple game application with the theme of penalty kicks in soccer