互动e模块开发使用Flash Adobe来提高科学素素性

S. Suryati, M. Ihsan, Huliadi Huliadi
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引用次数: 2

摘要

印度尼西亚的科学素量一般非常低,以至于科学素量在学习活动中是必不可少的,因为科学素素性本质上是对科学和应用生活的知识。解决这个问题的方法是发展一种互动e模块的学习媒介,使用flash对氧化反应材料的快速闪现,促进学生的科学素量。本研究的目的是获得有效的、实用的、有效的电子交互模块,以促进科学素养。本研究是分析、设计、开发、实现和评估等开发模型设计的开发研究。由三名材料专家和一名媒体专家验证的开发结果。定量数据验证结果采用了可行性百分比公式。预验性研究设计一个组设计与技术分析使用的n -增益公式。研究是在科学1班1班进行的。根据数字验证与互动性电子模块专家开发的比例为81.2%,由材料专家(非常值得)和89%的媒体专家(非常值得)获得。使用交互式e模块进行学习后,平均测试前58.5获得,后测试平均成绩为76分。学生科学素养的提高可以从中级的n增益平均值为0.4。推断e-modul互动值得被用作培养科学素养的有效学习和媒体互动E-Module用Adobe Flash的成长发展科学及印尼Literacy Scientific Literacy),在将军,是非常低,所以是非常重要的为科学Literacy训练在学习活动,因为知识》《推开Literacy是科学science and its应用程序)的生活。解决这个问题的方法是利用相互作用的e模块的adobe闪现,从而改进对人工学习的反应。这项研究的目的是获得一种有效的互动模块、实践和有效的福斯特科学文学方法。这项研究是研究与开发模型设计ADDIE, ie分析,设计,开发,实现和评估。结果是由三名测试对象和媒体专家验证的。可供参考的数据数量数量是用长生不老的公式分析的。研究用了一个先进的一组组设计,使用了n增益公式的技术分析。研究对象是第一班科学1班的学生。基于专家对e-模的相互作用提出的问题的验证。在学会使用一种相互作用的e模块后,平均成绩为58.5,平均为76年后的平均水平。学生的增长科学素养可以从温和派的平均收入中看出。那么就可以确定,这种互动模式是一种有效的手段,可以作为一种学习媒介和福斯特科学文学的有效方式来使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan E-Modul Interaktif Menggunakan Adobe Flash Untuk Menumbuhkan Literasi Sains
Literasi sains Indonesia secara umum sangat rendah sehingga literasi sains sangat penting dilatih dalam kegiatan pembelajaran, karena pada prinsipnya literasi sains merupakan pengetahuan tentang sains dan aplikasinya dalam kehidupan. Solusi dari masalah ini adalah dengan mengembangkan media pembelajaran berupa e-modul interaktif menggunakan adobe flash pada materi reaksi reduksi oksidasi untuk menumbuhkan literasi sains siswa. Tujuan penelitian ini adalah untuk mendapatkan e-modul interaktif yang valid, praktis dan efektif untuk menumbuhkan literasi sains. Penelitian ini merupakan penelitian pengembangan dengan rancangan model pengembangan ADDIE yaitu Analysis, Design, Develovment, Implementation dan Evaluation. Hasil pengembangan divalidasi oleh tiga validator ahli materi dan satu ahli media. Data kuantitatif hasil validasi dianalisis dengan rumus persentase kelayakan. Rancangan penelitian pretest-posttest one group design dengan teknis analisis kefektifan menggunakan rumus N-gain. Penelitian dilaksanakan di kelas XI IPA 1 SMAN 1 Batukliang. Berdasarkan angket validasi dengan angket expert appraisal terhadap e-modul interaktif hasil pengembangan diperoleh persentase rata-rata 81.2 % oleh ahli materi (sangat layak) dan 89 % ahli media (sangat layak). Setelah dilakukan pembelajaran menggunakan e-modul interaktif diperoleh rata-rata pre test 58.5 dan nilai rata-rata post test sebesar 76. Peningkatan literasi sains siswa dapat dilihat dari rata-rata nilai N-gain sebesar 0.4 dengan kategori sedang. Disimpulkan bahwa e-modul interaktif layak digunakan sebagai media pembelajaran dan efektif untuk menumbuhkan literasi sains Interactive E-Module Development  Using Adobe Flash To Grow  Scientific Literacy  Indonesian scientific literacy, in general, was very low, so it was very important for science literacy trained in learning activities because in the principle science literacy is the knowledge of science and its application in life. The solution to this problem was to develop learning media in the form of interactive e-module using adobe flash on oxidation-reduction reaction concepts to foster the science literacy of students. The purpose of this study was to get an interactive e-module valid, practical, and effective way to foster science literacy. This study was the research and development with the development model design ADDIE, ie Analysis, Design, Development, Implementation, and Evaluation. The results were validated by three validators subject matter expert and a media expert. Quantitative data validation results were analyzed by a formula percentage of eligibility. The study used a pretest-posttest one-group design with a technical analysis of the effectiveness using the N-gain formula. The study was conducted in class XI IPA 1 SMAN 1 Batukliang. Based on the validation questionnaire by expert appraisal questionnaire to interactive e-module developed results obtained the average percentage of 81,2% by subject matter experts (very eligible) and 89% by media experts (very eligible). After learning to use an interactive e-module obtained a pre-test’ average value of 58,5 and an average value of post-test of 76. The increasing scientific literacy of students could be seen from the average value of the N-gain of 0,4 with the moderate category. Then it can be concluded that interactive e-module is eligible for use as learning media and an effective way to foster science literacy.
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