以社区为基础的幼儿教育课程设计与应用:促进21世纪的学习

Ravee Siriprichayakorn, Mutita Takomsane, Kulthida Meesomboon, Jira Jitsupa
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引用次数: 1

摘要

手机应用程序目前在教育中采用并越来越多地应用。这些应用程序被广泛用于促进和支持许多层次和环境中的学习。在本研究中,19名就读于泰国舜天大学幼儿教育课程的大二学生,通过社区整合的学习方式和应用程序的使用,期望他们具备根据幼儿学校课程作文,使用Roomle 3D & AR房间规划器应用程序设计幼儿教育学校课程的能力。Roomle 3D & AR房间规划应用程序被用作绘制平面图,布置和装饰幼儿教室和学校的工具。本研究亦旨在比较使用社区整合学习方法及应用程式的学前教育课程前后学生的学业成绩及对学校课程的学习满意度。本研究使用的统计数据为平均值、标准差和百分比。结果表明,学生在应用Roomle 3D & AR教室规划软件后,能够根据幼儿学校课程作文设计幼儿教育学校课程。采用学习方法后,学生的平均成绩为14.89分,标准差为2.08分,比采用学习方法前提高了74.47%。学生的学习满意度也最高,均值为4.77,标准差为0.40。因此,可以得出结论,社区整合和应用程序的使用可以促进学生的学习,增加他们对学科学习的知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Community-Based Learning Approach for Designing School Curriculums in Early Childhood Education with an Application to Promote a 21st Century Learning
The mobile phone applications currently adopts and increasingly applies in education. The applications are widely used to promote and support learning in many levels and contexts. In this research, the 19 sophomore students who enrolled in a school curriculum in early childhood education course at Suan Dusit University in Thailand were expected to have the ability to design the school curriculum in early childhood education according to the early childhood school curriculum compositions with Roomle 3D & AR room planner application after using the learning approach of community-based integration and the use of application. The Roomle 3D & AR room planner application was used as a tool to draw floor plans, furnish and decorate the early childhood classroom and school. This study also aims to compare the academic achievement and to study the students’ learning satisfaction in the school curriculum in early childhood education course before and after using the learning approach of community-based integration and the use of application. The statistics used in this research were mean, standard deviation and percentage. The results showed the students’ ability to design the school curriculum in early childhood education according to the early childhood school curriculum compositions with Roomle 3D & AR room planner application. After using the learning approach, the students had an average score of 14.89 and a standard deviation of 2.08 which is 74.47% higher than before. The students’ learning satisfaction was also at the highest level with the mean of 4.77 and the standard deviation of 0.40. Thus, it can be concluded that the community-based integration and the use of application can be used in promoting student's learning and increasing their knowledge towards the subject learning.
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