角色游戏:棋盘,骰子和纸牌游戏在流行电影中的作用

M. Hall
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引用次数: 0

摘要

本文采用文化传记的视角来考察电影中对桌游的不同描绘方式。它概述了附录1和2中提供的证据基础,并涉及约300部电影。它确定了桌游、数字游戏和电影之间的一些共同联系,并更详细地探讨了骰子的作用,游戏塑造和定义角色、地点和时间的方式,以及游戏如何帮助定义过去和未来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Games of Character: The Role of Board, Dice & Card Games in Popular Cinema
Abstract This paper adopts a cultural biography perspective in examining some of the different ways board games are portrayed in the movies. It outlines the evidence base presented in appendices 1 and 2 and running to some 300 films. It identifies some of the shared linkages between board games, digital games and films and explores in more detail the role of dice, the way games shape and define character, place and time and how games help to define the past and the future.
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