{"title":"角色游戏:棋盘,骰子和纸牌游戏在流行电影中的作用","authors":"M. Hall","doi":"10.2478/bgs-2022-0018","DOIUrl":null,"url":null,"abstract":"Abstract This paper adopts a cultural biography perspective in examining some of the different ways board games are portrayed in the movies. It outlines the evidence base presented in appendices 1 and 2 and running to some 300 films. It identifies some of the shared linkages between board games, digital games and films and explores in more detail the role of dice, the way games shape and define character, place and time and how games help to define the past and the future.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Games of Character: The Role of Board, Dice & Card Games in Popular Cinema\",\"authors\":\"M. Hall\",\"doi\":\"10.2478/bgs-2022-0018\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract This paper adopts a cultural biography perspective in examining some of the different ways board games are portrayed in the movies. It outlines the evidence base presented in appendices 1 and 2 and running to some 300 films. It identifies some of the shared linkages between board games, digital games and films and explores in more detail the role of dice, the way games shape and define character, place and time and how games help to define the past and the future.\",\"PeriodicalId\":285053,\"journal\":{\"name\":\"Board Game Studies Journal\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Board Game Studies Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2478/bgs-2022-0018\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Board Game Studies Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2478/bgs-2022-0018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Games of Character: The Role of Board, Dice & Card Games in Popular Cinema
Abstract This paper adopts a cultural biography perspective in examining some of the different ways board games are portrayed in the movies. It outlines the evidence base presented in appendices 1 and 2 and running to some 300 films. It identifies some of the shared linkages between board games, digital games and films and explores in more detail the role of dice, the way games shape and define character, place and time and how games help to define the past and the future.