H. Noguchi, Ryota Ishii, Tomohiro Harada, R. Thawonmas
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Improving Rolling Horizon Evolutionary Algorithm in a Fighting Game
In this paper, we examine the performance of a game AI using Rolling Horizon Evolutionary Algorithm (RHEA) for a fighting game. We propose two methods for improving RHEA. Our experimental results show that the proposed AI is superior to an AI using standard RHEA.