使用增强现实的数字电子虚拟学习环境

S. Delgado-Guerrero, Y. F. López-Álvarez, Ricardo Jara-Ruíz, J. L. Gallegos-Ramirez
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引用次数: 0

摘要

2020年的大流行对致力于保证教育质量和毕业生培训的大学构成了另一项挑战,这些大学必须符合当前全球劳动力市场的需求。远程教育在成为全球资源一年之后,对许多学生来说已经变得单调和常规。与此同时,增强现实在许多方面变得更容易获得,并代表了一种可行的选择,以激励的方式补充学习环境。它在教育中的应用在各个学科领域都有成功的报道,在各种调查中都列出了它的优势。在这项工作中,报告了一种通过增强现实开发虚拟学习环境的方法,该方法可以在高等教育的任何学科中开发和应用,假设AR可以成为一种通用的工具,用于创建创新的学习对象和环境,从而改善学习成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual learning environments for digital electronics using augmented reality
The 2020 pandemic represents another challenge for universities concerned with guaranteeing Educational Quality and the training of their graduates, which must be in accordance with the demands of the current global labor market. Distance Education, one year after becoming the global resource, has become monotonous and routine for many students. At the same time, augmented reality has become more accessible in many ways and represents a viable option that complements learning environments in a motivating way. Its application in education has been reported with success in various disciplinary areas and its advantages are listed in various investigations. In this work, a methodology for the development of virtual learning environments through augmented reality is reported, which can be developed and applied in any subject of higher education, with which it is presumed that AR can be a tool of general application for the creation of innovative learning objects and environments that improve learning outcomes.
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