{"title":"感知传感器网络上多人识别的逼真三维仿真","authors":"JiGwan Park, Kijin An, Jong-suk Choi","doi":"10.1109/ROMAN.2014.6926303","DOIUrl":null,"url":null,"abstract":"In this paper, we introduce a simulation approach for emulating a real-world human recognition system called a Perception Sensor Network (PSN). The proposed PSN system has fusion components for automatic localization and facial recognition that uses multiple Kinect sensors and pan-tilt-zoom (PTZ) cameras. We verified that the generic vision schemes utilized in human detection and facial recognition algorithms were interoperable in a scenario that consisted of virtual avatar humans. In experiments, we tested a perception scenario in which multiple humans in a 3D simulation space are automatically recognized in both location and identification with real-world system parameters.","PeriodicalId":235810,"journal":{"name":"The 23rd IEEE International Symposium on Robot and Human Interactive Communication","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Realistic 3D simulation of multiple human recognition over Perception Sensor Network\",\"authors\":\"JiGwan Park, Kijin An, Jong-suk Choi\",\"doi\":\"10.1109/ROMAN.2014.6926303\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we introduce a simulation approach for emulating a real-world human recognition system called a Perception Sensor Network (PSN). The proposed PSN system has fusion components for automatic localization and facial recognition that uses multiple Kinect sensors and pan-tilt-zoom (PTZ) cameras. We verified that the generic vision schemes utilized in human detection and facial recognition algorithms were interoperable in a scenario that consisted of virtual avatar humans. In experiments, we tested a perception scenario in which multiple humans in a 3D simulation space are automatically recognized in both location and identification with real-world system parameters.\",\"PeriodicalId\":235810,\"journal\":{\"name\":\"The 23rd IEEE International Symposium on Robot and Human Interactive Communication\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The 23rd IEEE International Symposium on Robot and Human Interactive Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ROMAN.2014.6926303\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 23rd IEEE International Symposium on Robot and Human Interactive Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ROMAN.2014.6926303","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Realistic 3D simulation of multiple human recognition over Perception Sensor Network
In this paper, we introduce a simulation approach for emulating a real-world human recognition system called a Perception Sensor Network (PSN). The proposed PSN system has fusion components for automatic localization and facial recognition that uses multiple Kinect sensors and pan-tilt-zoom (PTZ) cameras. We verified that the generic vision schemes utilized in human detection and facial recognition algorithms were interoperable in a scenario that consisted of virtual avatar humans. In experiments, we tested a perception scenario in which multiple humans in a 3D simulation space are automatically recognized in both location and identification with real-world system parameters.