R. Ardi, Rr. Fentya Aristalia Hartini
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引用次数: 0

摘要

STMIK Bumigora Mataram是NTB的一所大学,有能力与其他大学竞争。此外,在未来,STMIK Bumigora Mataram将成为一个国际学院,可以减少科学差距和资源。STMIK Bumigora Mataram是印度尼西亚最受欢迎的大学之一,特别是在NTB地区。每年STMIK Bumigora Mataram都积极推动相关的新学生注册。宣传媒体当时使用STMIK Bumigora Mataram过去2年宣传册的形式,广告、日历、海报、网站和促销去肖勒,然后每个校园都需要有不同的促销工具比以前,这样将来STMIK Bumigora Mataram需要宣传媒体吉祥物的形式反映在一个特定的公司或机构,可以使它成为一个符号,由社区容易记住了。布米哥拉马塔兰理工大学是唯一一所将在北部地区拥有吉祥物的大学。这个吉祥物是3D动画对象的形式,作为代表STMIK Bumigora Mataram的代表性人物,更容易被识别,因此有必要为STMIK Bumigora Mataram创造一个吉祥物作为宣传工具,可以成为一种宣传活动。这个吉祥物的设计使用了Vilamil-Molina方法,这是一种多媒体开发方法,从概念阶段开始,规划,使用开发,直到使用blender软件构建应用软件的试用阶段,并使用Photoshop软件创建纹理,然后制作视频
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perancangan dan Modelling Karakter Maskot STMIK Bumigora Mataram
STMIK Bumigora Mataram is one of the universities in NTB, which is capable of competing with other universities. In addition, in the future, STMIK Bumigora Mataram will become an international college that can reduce scientific disparity and resources. STMIK Bumigora Mataram is one of the most popular universities in Indonesia especially in the NTB region. Every year STMIK Bumigora Mataram actively promotes related to new student registration. The promotional media used at that time by STMIK Bumigora Mataram in the past 2 years in the form of brochures, advertisements, calendars, posters, websites and promotions go to scholl, then every campus needs to have a different promotional tool than before so that in the future STMIK bumigora mataram needs a promotional media in the form of mascots by reflecting on a particular company or institution that can make it a symbol that is easily remembered by the community. STMIK Bumigora Mataram is the only university that will have a mascot in the NTB region. This mascot character is in the form of 3D animation object, as a representative character representing STMIK Bumigora Mataram which is easier to recognize, for this reason it is necessary to create a mascot character as a promotional tool for STMIK Bumigora Mataram which can be a promotional activity. The design of this mascot character uses the Vilamil-Molina method, a multimedia development method that starts from the concept stage, planning, usage development until the trial stage in building application software using blender software and by utilizing Photoshop software that is used to create textures, then produce a video
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