基于游戏的HCI方法:在设计中有趣地吸引用户的研讨会

K. Slegers, Bernhard Maurer, Lizzy Bleumers, Alina Krischkowsky, Pieter Duysburgh, M. Blythe
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引用次数: 6

摘要

在游戏和玩法领域之外使用游戏元素的想法并不新鲜。与参与式设计游戏的方法类似,越来越多的HCI研究人员在他们的研究方法中采用了游戏设计元素,例如为参与者创造一个安全舒适的环境,在研究过程中提高团队动力,或者激发未来的思考。本次研讨会旨在进一步尝试使用游戏设计元素来改进HCI研究,并探索这些元素如何成为不同设计阶段的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game-based HCI Methods: Workshop on Playfully Engaging Users in Design
The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a safe and comfortable setting for their participants, to improve group dynamics during research, or to stimulate future thinking. This workshop aims to further experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design.
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