使用单自由度视觉-触觉界面时的人体运动表现

C. Hendrix, W. Durfee
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引用次数: 5

摘要

触觉显示在人机界面(HCI)中的应用部分受到缺乏指导其实现的通用指南和原则的限制。本研究的目的是研究当视觉和触觉反馈显示相结合时,人类的视觉运动行为。采用了一个涉及目标习得任务的菲茨定律范式。性能测量包括完成任务的运动时间以及运动运动学和动力学。操纵的变量包括两个目标宽度,两个目标振幅和六个触觉模拟。阻尼力在目标区域导致最佳性能。目标区域上的弹簧力导致整体性能变差。随着难度指数的增加,触觉模拟最有效。运动规划随着触觉仿真的使用而改变。这些发现的含义是,人机交互设计的有效性很大程度上受到触觉的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human motor performance while using a single-DOF visual-haptic interface
Applications of haptic displays in Human Computer Interfaces (HCI) are partly limited by the lack of generalizable guidelines and principles directing their implementation. The purpose of this research was to examine human visuo-motor behavior when visual and haptic feedback displays are integrated. A Fitts' Law paradigm involving a target acquisition task was used. Performance measures included movement time to complete the task as well as movement kinematics and kinetics. The variables manipulated included two target widths, two target amplitudes, and six haptic emulations. Damping forces over target areas result in the best performance. Spring forces over target areas resulted in the worse overall performance. Haptic emulations were found to be most effective as the Index of Difficulty increased. Motor planning changed as a function of the haptic emulation used. The implication of these findings is that the effectiveness of the HCI design is greatly influenced by haptics.
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