{"title":"工业设计的跨模态UX设计教学法","authors":"Lucas Temor, Zainab Husain, P. Coppin","doi":"10.1145/3561212.3561241","DOIUrl":null,"url":null,"abstract":"Everyday experience is multi-sensory, and user experience (UX) design aims to extend this to interactions with products, services, and designed worlds. However, tools and pedagogies for UX are overwhelmingly visual, whereas human-rights-based accessibility legislation mandates the inclusion of diverse peoples, including blind and partially sighted individuals. Coupling auditory and haptic UX techniques from human-computer interaction with industrial design’s (ID) cross-modal tradition of prototyping physical products fostered our novel cross-modal UX course for second-year ID undergraduates. Affordance-based theories of perception-action and Gestalt principles of perceptual organization were used to inform design in auditory, tactile, and visual sensory modalities situated in a novel pedagogical framework. Each week theoretical models were presented alongside hands-on workshops using the BBC micro:bit, developing computational literacy through cross-modal physical prototyping. Student projects demonstrate an understanding of theory and practice and include auditory and tactile interfaces.","PeriodicalId":379319,"journal":{"name":"Proceedings of the 17th International Audio Mostly Conference","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A cross-modal UX design pedagogy for industrial design\",\"authors\":\"Lucas Temor, Zainab Husain, P. Coppin\",\"doi\":\"10.1145/3561212.3561241\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Everyday experience is multi-sensory, and user experience (UX) design aims to extend this to interactions with products, services, and designed worlds. However, tools and pedagogies for UX are overwhelmingly visual, whereas human-rights-based accessibility legislation mandates the inclusion of diverse peoples, including blind and partially sighted individuals. Coupling auditory and haptic UX techniques from human-computer interaction with industrial design’s (ID) cross-modal tradition of prototyping physical products fostered our novel cross-modal UX course for second-year ID undergraduates. Affordance-based theories of perception-action and Gestalt principles of perceptual organization were used to inform design in auditory, tactile, and visual sensory modalities situated in a novel pedagogical framework. Each week theoretical models were presented alongside hands-on workshops using the BBC micro:bit, developing computational literacy through cross-modal physical prototyping. Student projects demonstrate an understanding of theory and practice and include auditory and tactile interfaces.\",\"PeriodicalId\":379319,\"journal\":{\"name\":\"Proceedings of the 17th International Audio Mostly Conference\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 17th International Audio Mostly Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3561212.3561241\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 17th International Audio Mostly Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3561212.3561241","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A cross-modal UX design pedagogy for industrial design
Everyday experience is multi-sensory, and user experience (UX) design aims to extend this to interactions with products, services, and designed worlds. However, tools and pedagogies for UX are overwhelmingly visual, whereas human-rights-based accessibility legislation mandates the inclusion of diverse peoples, including blind and partially sighted individuals. Coupling auditory and haptic UX techniques from human-computer interaction with industrial design’s (ID) cross-modal tradition of prototyping physical products fostered our novel cross-modal UX course for second-year ID undergraduates. Affordance-based theories of perception-action and Gestalt principles of perceptual organization were used to inform design in auditory, tactile, and visual sensory modalities situated in a novel pedagogical framework. Each week theoretical models were presented alongside hands-on workshops using the BBC micro:bit, developing computational literacy through cross-modal physical prototyping. Student projects demonstrate an understanding of theory and practice and include auditory and tactile interfaces.