工业设计的跨模态UX设计教学法

Lucas Temor, Zainab Husain, P. Coppin
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引用次数: 0

摘要

日常体验是多感官的,用户体验(UX)设计旨在将其扩展到与产品、服务和设计世界的交互中。然而,用户体验的工具和教学方法绝大多数是可视化的,而基于人权的可访问性立法要求包括不同的人,包括盲人和弱视者。将人机交互中的听觉和触觉UX技术与工业设计(ID)的跨模态物理产品原型制作传统相结合,培养了我们为工业设计二年级本科生开设的新型跨模态UX课程。在一种新的教学框架中,基于感知-行动的认知能力理论和知觉组织的格式塔原则被用于为听觉、触觉和视觉感官模式的设计提供信息。每周,理论模型与使用BBC micro:bit的实践研讨会一起展示,通过跨模态物理原型开发计算素养。学生项目展示了对理论和实践的理解,包括听觉和触觉界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A cross-modal UX design pedagogy for industrial design
Everyday experience is multi-sensory, and user experience (UX) design aims to extend this to interactions with products, services, and designed worlds. However, tools and pedagogies for UX are overwhelmingly visual, whereas human-rights-based accessibility legislation mandates the inclusion of diverse peoples, including blind and partially sighted individuals. Coupling auditory and haptic UX techniques from human-computer interaction with industrial design’s (ID) cross-modal tradition of prototyping physical products fostered our novel cross-modal UX course for second-year ID undergraduates. Affordance-based theories of perception-action and Gestalt principles of perceptual organization were used to inform design in auditory, tactile, and visual sensory modalities situated in a novel pedagogical framework. Each week theoretical models were presented alongside hands-on workshops using the BBC micro:bit, developing computational literacy through cross-modal physical prototyping. Student projects demonstrate an understanding of theory and practice and include auditory and tactile interfaces.
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