{"title":"工程教育中的电子学习","authors":"L. Lei","doi":"10.1109/ACTEA.2009.5227902","DOIUrl":null,"url":null,"abstract":"E-learning is a new teaching method that is becoming more and more popular in recent years. This study looks at the outcomes of using games in education. Particularly, we examine a game that is used in a Distance Learning (DL) environment. Although we acknowledge the benefits of using simulations in the classroom, it seems that there are still many challenges educators will have to address in order to make this method more suitable for the education of today's students.","PeriodicalId":308909,"journal":{"name":"2009 International Conference on Advances in Computational Tools for Engineering Applications","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"E-learning in engineering education\",\"authors\":\"L. Lei\",\"doi\":\"10.1109/ACTEA.2009.5227902\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"E-learning is a new teaching method that is becoming more and more popular in recent years. This study looks at the outcomes of using games in education. Particularly, we examine a game that is used in a Distance Learning (DL) environment. Although we acknowledge the benefits of using simulations in the classroom, it seems that there are still many challenges educators will have to address in order to make this method more suitable for the education of today's students.\",\"PeriodicalId\":308909,\"journal\":{\"name\":\"2009 International Conference on Advances in Computational Tools for Engineering Applications\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-07-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 International Conference on Advances in Computational Tools for Engineering Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ACTEA.2009.5227902\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 International Conference on Advances in Computational Tools for Engineering Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACTEA.2009.5227902","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
E-learning is a new teaching method that is becoming more and more popular in recent years. This study looks at the outcomes of using games in education. Particularly, we examine a game that is used in a Distance Learning (DL) environment. Although we acknowledge the benefits of using simulations in the classroom, it seems that there are still many challenges educators will have to address in order to make this method more suitable for the education of today's students.